Cambion Devil-blooded creatures who seek out to lash at the world that rejected them
Racial Traits
Average Height: 5’5”–6’0”
Average Weight: 1259–225 lb.
Ability Scores: +2 Strength, +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common, Supernal
Skill Bonuses: +2 Stealth, +2 Thievery
Silent Steel: You negate the armor check penalty while using the Stealth and Thievery skils
Diabolic Heritage: Because of your fiendish heritage, you are considered to be have the (devil) subtype
Back Ally Skirmisher: When you gain Combat Advantage against an enemy, increase the attack bonus to +4
Unsettling Presence: You can use an encounter power based on your heritage.
Unsettling Presence Cambion racial power
Your fiendish appearance causes a shift in your enemy's moral
Encounter♦ Fear
Minor Action
Target: One creature
Effect: The target takes a -2 to attacks (save ends).
Cambions
are devil-mortal hybrids. Unlike a tiefling, who gain they're power from
pacts made by their ancestors, cambions get their blood from they're
immortal, diabolic fathers. They're also rejected wherever they go when
they're two parenting races are involved. In human communities, they're
loathed. In the hells, they're shunned. For some, adventuring is the
only home they have left.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common, Supernal
Skill Bonuses: +2 Deplomacy, +2 Bluff
Otherworldly
Charm: Once per day you may declare a reroll when in a
skill challenge that involves the Bluff or Diplomacy skills
Diabolic Heritage: Because of your fiendish heritage, you are considered to be have the (devil) subtype
Telepathy: You gain telepathy out to 10 squares. This increases to 20 squares at 11th level and 30 at 21st level.
Vitality Drain: You can use an encounter power based on your heritage.
Vitality Drain, Alu-Fiend Racial Power
You consume a share of the lifeforce of your foe as he crumbles to the ground.
Encounter
Immediate Reaction, Personal
Effect: When you reduce a foe to 0 hp or less, you can spend a healing
surge and regain additional hit points equal to your Charisma modifier.
Born
from a devil and a mortal male (usually tricked or unwilling),
Alu-fiends are tempters and power seekers, but it's fair to say that
many simply seek acceptance and to live without being threatened by
zealots and suspicious town-folk. In the hells where they might have
been born, alu-fiends are neglected, so many call the open road of the
prime and the planes home. They are dangerous allies and powerful (if
shady) allies.