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- Creating our own game mechanics for Planescape and Planewalker
So, I've been thinking about it for a while, and since 4E seems so dissatisfying to so many people, and since Planewalker has such a dedicated base, how do people feel about just creating our own, entirely new Game Mechanics? This would give Plane ...
Forum Topic - Archdukechocula - 2008-07-04 23:34 - 17 comments - 0 attachments
- Success and failure in forum roleplaying
I have had a lot of mixed experiences with forum roleplaying, and have basically come to recognize a few consistent pitfalls and a few consistent benefits that seem to come with the format. The most obvious benefit is that, with the liberty of ...
Article - Archdukechocula - 2008-12-06 05:25 - 11 comments - 0 attachments
- Looking for gamers in the Portland Area.
I'm new to Planewalker, though I've lurked off and on through the years, and I'm currently looking to find or create a Planescape gaming group in my area. I live in Portland, Oregon, and figured this would be a good place to start. I saw in an ear ...
Forum Topic - Archdukechocula - 2008-07-04 23:34 - 2 comments - 0 attachments
- Some thoughts on Open Ended Game Design, Part 3
Economics is the one thing I have only ever seen one game do in a way that made any sense. Eve actually based a good potion of its economy on the actual gathering of resources, but still has many shortcomings. The mistake the vast majority of game ...
Forum Topic - Archdukechocula - 2008-07-04 23:34 - 0 comments - 0 attachments
- Some thoughts on Open Ended Game Design, Part 4
NPCs are another difficult problem in MMORPGs. In most game, they are sprinkled liberally, handle most economic interactions, and are rooted to a geographical location. They are undynamic, predictable, and tend to add very little to the game. Agai ...
Forum Topic - Archdukechocula - 2008-07-04 23:34 - 0 comments - 0 attachments
- Some thoughts on Open Ended Game Design, Part 1
MMORPG environments is something I've happened to spend a lot of time thinking about. The way I see it, the primary shortcoming of the current wave of MMORPGs is that they place a premium on two things, Grind and PVP. Each are emphasized I think b ...
Forum Topic - Archdukechocula - 2008-07-04 23:34 - 0 comments - 0 attachments
- Some thoughts on Open Ended Game Design, Part 2
Now, talking about open ended game design sounds all nice and simple, but it raises a variety of problems. The three problems as I see it are Grief Play, Economics, and NPCs. Grief play is in some ways the easiest, and in some ways the most d ...
Forum Topic - Archdukechocula - 2008-07-04 23:34 - 0 comments - 0 attachments
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