Genie

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Genies, also known as jinn (singular: jinni), are dangerous Elemental beings, embodiments of magic in its four elemental provinces. They are capricious, arrogant, and very, very powerful. They speak the elemental tongues as well as their own language, Jannti.

Genies may take mortal lovers, sometimes producing Genasi, but the
outcome is almost always tragic. Those who love genies lose all sense
of reason and judgement and are often destroyed by their love for such
a powerful spirit.

  • Dao are genies of earth, rulers of the Great Dismal Delve and the Sevenfold Mazework. They are greedy slavers. The entire race is bound to serve the Yikaria, or yakfolk.
  • Djinn are genies of air, rulers of the Court of Ice and Steel. They are freedom-loving and whimsical.

  • Efreet are genies of fire, rulers of the City of Brass. Their nobles are tyrannical, with thick ties to the Baatezu.
  • Great+ghuls are corrupted, undead Jann.

  • Jann are genies of all the elements combined, wandering the deserts of the Prime+Material.
  • Khayal are genies of Shadow, enemies of the jann.

  • Marid are genies of water, rulers of the Citadel of Ten Thousand Pearls. They are tempestuous storytellers and braggarts.

  • The Markeen are outcasts, creatures who no longer deserve their standing among the great and powerful.
  • Qorrash are genies of ice, distantly related to the djinn. They are orderly and martial in nature.

  • Sollux are genies of fire, distantly related to the efreet. They dwell in magma-filled chambers on the Prime Material Plane.
  • Tasked Genies are created from other genie races to serve a particular role. Some evolve into tasked genies after centuries of performing the same task.

Sources

Al-Qadim Monstrous Compendium Appendix
Land of Fate boxed set
Secrets of the Lamp
Mystara Monstrous Compendium Appendix
Monstrous Compendium Annual #1
Monster Manual (D&D 3.5)
Manual of the Planes (D&D 3.0)
Frostburn

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