Submitted by ripvanwormer on Sun, 2008-03-09 13:32
Primary Powers
The Overpower of Toril is Ao, who rules over all the deities of that world. However, Ao is beyond mortal contact or worship.
Greater Powers
- Akadi: Elemental Air, Movement, Speed, Flying Creatures (N)
- Bane: Hatred, Tyranny, Fear (LE)
- Chauntea: Agriculture, Farmers, Gardeners, Summer (NG)
- Cyric: Murder, Lies, Intrigue, Deception, Illusion (CE)
- Grumbar: Elemental Earth, Solidity, Changelessness, Oaths (N)
- Istishia: Elemental Water, Purification, Wetness (N)
- Kelemvor: Death, The Dead (LN)
- Kossuth: Elemental Fire, Purification Through Fire (N)
- Lathander: Spring, Dawn, Birth, Renewal, Youth, Vitality, Athletics (NG)
- Mystra: Magic, Spells, The Weave (NG/LN)
- Oghma: Knowledge, Invention, Inspiration, Bards (N)
- Shar: Dark, Night, Loss, Forgetfulness, Unrevealed Secrets, Caverns, Dungeons, The Underdark (NE)
- Silvanus: Wild Nature, Druids (N)
- Sune: Beauty, Love, Passion (CG)
- Talos: Storms, Destruction, Rebellion, Conflagrations, Earthquakes, Vortices (CE)
- Tempus: War, Battle, Warriors (CN)
- Tyr: Justice (LG)
Intermediate Powers
- Beshaba: Random mischief, Misfortune, Bad Luck, Accidents (CE)
- Gond: Artifice, Craft, Construction, Smithwork (N)
- Helm: Guardians, Protectors, Protection (LN)
- Ilmater: Endurance, Suffering, Martyrdom, Perseverance (LG)
- Mielikki: Forest, Forest Creatures, Rangers, Dryads, Autumn (NG)
- Selûne: Moon, Stars, Navigation, Navigators, Wanderers, Seekers, Good Neutral Lycanthropes (CG)
- Tymora: Good Fortune, Skill, Victory, Adventurers, Adventuring (CG)
- Umberlee: Oceans, Currents, Waves, Sea Winds (CE)
Lesser Powers
- Auril: Cold, Winter (NE)
- Azuth: Wizards, Mages, Spellcasters in General (LN)
- Deneir: Glyphs, Images, Literature, Literacy, Scribes, Cartography (NG)
- Eldath: Quiet Places, Springs, Pools, Peace, Waterfalls (NG)
- Lliira: Joy, Happiness, Dance, Festivals, Freedom, Liberty (CG)
- Loviatar: Pain, Hurt, Agony, Torment, Suffering, Torture (LE)
- Malar: Hunters, Bloodlust, Evil Lycanthropes, Stalking (CE)
- Mask: Thieves, Thievery, Shadows (NE)
- Milil: Poetry, Song, Eloquence (NG)
- Shaundakul: Travel, Exploration, Caravans, Portals (CN)
- Talona: Disease, Poison (CE)
- Torm: Duty, Loyalty, Obedience, Paladins (LG)
- Uthgar: Uthgardt Barbarian Tribes, Physical Strength (CN)
- Waukeen: Trade, Money, Wealth (N)
Demipowers
- Finder Wyvernspur: Cycle of life, Transformation of Art, Saurials (CN)
- Garagos: War, Skill-at-Arms, Destruction, Plunder (CN)
- Gargauth: Betrayal, Cruelty, Political Corruption, Powerbrokers (LE)
- Gwaeron Windstrom: Tracking, Rangers of the North (NG)
- Hoar: Revenge, Retribution, Poetic Justice (LN)
- Jergal: Fatalism, Proper Burial, Guardians of Tombs (LN)
- Lurue: Talking Beasts and Intelligent Animals (CG)
- Nobanion: Royalty, Lions and Feline Beasts, Good Beasts (LG)
- Red Knight: Strategy, Planning, Tactics (LN)
- Savras: Divination, Fate, Truth (LN)
- Sharess: Hedonism, Festhalls, Cats (CG)
- Shiallia: Woodland Glades, Woodland Fertility (NG)
- Siamorphe: Nobles, Rightful Rule of Nobles, Human Royalty (LG)
- Ulutiu: Glaciers, Polar Environments, Arctic Dwellers (LN)
- Valkur: Sailors, Ships, Favourable Winds, Naval Combat (CG)
- Velsharoon: Necromancy, Evil Liches, Undeath (NE)
Lost Powers
- Ghaunadaur
- Auppenser[/b]
- Maram of the Great Spear
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- Haask, Voice of Hargut
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- Tyranthraxus the Flamed One
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- Borem of the Lake of Boiling Mud [/b]
- Camnod the Unseen[/b]
- Amaunator: Bureaucracy, Contracts, Law, Order, The Sun, Rulership.
- Bhaal: Death, especially violent or ritual death.
- Gilgeam: Battle, Prowess, Strength, Unther
- Ibrandul: Caverns, Dungeons, The Underdark, Skulks
- Karsus: Magic, Hubris
- Leira: Deception, Illusion
- Moander: Rotting death, Decay, Corruption
- Myrkul: The Dead, Wasting, Decay, Corruption, Parasites, Old Age, Exhaustion, Dusk, Autumn
- Ramman: Duty, Order, Vigilance, War
- Tchazzar: Chessenta.
- Tyche: Luck
- Iyachtu Xvim: Tyranny, Hatred
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