This is the first of several intended posts regarding my Whiteleaf campaign setting. While it will eventually connect to Planescape, for now it might seem to be a bit off-topic for this board; I ask the community's indulgence, as previously stated here:
Without further ado, I present the following information regarding the Orcish race on the Whiteleaf setting.
The orcs are roughly the fourth-ranked of the humanoid species of Whiteleaf, in terms of their overall role of global importance (this is loosely an index of their population, although certain other races that don't "do" civilization to as meaningful an extent may be more numerous; goblins certainly outnumber humans, but they live as little more than rats, while orcs have a sophisticated society even if it isn't a culture comparable to the human Empire and other nations). Unlike the top three, however, orcs don't have an explict multi-national territory; the sixteen dwarven clanholds, the numerous human nations, and the variety of elf races all have loose overarching political ties, which enable the species as a whole to come to the negotiating table and discuss issues relating to the world economy, preservation of the environment, and other such geopolitical issues. The orcs do not have any such unifying body; most of orc-kind lives in small tribes which are more or less warlike and savage, but a handful of minor or cities do survive in the far depths of the Uncanny Valley and other far-removed Hinterlands regions. Unlike even the meanest human nations, these tiny enclaves of orc civilization have no affiliation with each other, and on the rare occasions they meet, they tend to have long-standing grudges, once founded in ideology but largely perpetuated today out of bad blood; cooperation is not impossible for them in theory, but in practice it is basically unheard-of.
To be continued....