Devil Heist

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Bootravsky
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Devil Heist

After almost two decades of pausing my Planescape campaign, I'm working towards putting a new one together. Using the chassis of Waterdeep Dragon Heist, this campaign will be Sigil - Devil Heist. The changes I've come up with so far:

  • The action takes place in the Lower Ward near the street of small gods, on the edge of the Lady's Ward. "Anyone can fall out of the Lady's Ward, but it takes skill to get back in."
  • Trollskull Alley and Manor are named for an adventurer that killed a troll and put its skull above the mantle. The building was sold freely, as this individual had committed murder.
  • The Cassalanters are known devil worshippers, and are aligned with the Mercykillers. The manor hosts a Kochrachon Devil, who enacts Remaking procedures on the guilty. "The Hells represent punishment above all else: Devils enact spelled out consequences as set forth in their contracts, or as agreed upon by the gods of the mortal realm. In that spirit, under the auspices of the Grand Laws of Sigil as identified by Guvnor Factor Amendakar, the Mercykillers have approved the Remaking process for recidivists. See here Purman, named the Eel for his ability to escape from jail. His skin now glistens with a substance comparable to an eel, and the bones have been removed from his arms. 'Slipper as an eel,' indeed!"
Palomides
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Which Season?

Nevermind. I wrote my comment below after apparently reading all of you post except the last bullet point. Sorry

[Are you planning to revamp all four of the possible paths or just a single "season"?
It seems like the devil-worshipping Cassalanters/"Summer" path would be most likely but I don't know what you're planning]

Bootravsky
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Haven’t thought that far

Haven’t thought that far ahead. To a certain extent, I think that may Be dictated by which factions the players rotate towards. I am eliminating the mystery of Asmodeus worship and making it fact. The goal is not cash, but the Limbo Stone, which is used for Remaking.
For the Factions:
The Zhentarim are replaced by the Doomguard.
Brogan D’aerthe are replaced by Shemeska’s crew.
Xanathar’s Guild is now a set of Anarchists, still run by a beholder.
The others I’m thinking through.
The Fated hired the players and gave them Trollskull Manor, but they’re also going to be fiddling with the PCs.

Palomides
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Tweaks Needed

After reviewing the official text, I only see a couple of things that might need some reworking.

For the "summer" path, there is a stop at a mausoleum and a stop at a windmill.

Since I believe that there are few burials within Sigil (with the Dustmen shipping them off-Sigil), you will probably need to change this to another structure or to place it off-Sigil (which seems a little excessive just to get them to one building)

Similarly, I don't know if Sigil has reliable wind so a windmill within the city doesn't seem to really fit for me. This one isn't hard to convert to an abandoned wizard's tower or something similar

Similarly, if you expand it to ALL the sites described in the official document the only other potential issue I see is "Mistshore" which is set in a dockside area and involves sailing ships and possible underwater outings; none of which would fit in Sigil.
However, I could see moving this site to a spot off-Sigil. E.g. renting an apparatus of Kwalish to fetch something from the waters of the Styx (or something similarly exotic) could be fun

Palomides
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Motivation

I like your attempt to tie in the factions but I have one question:

What are the various groups motivation for wanting the "Limbo stone"?

In the original adventure, all the groups wanted money (albeit for different reasons). This is understandable.

But while I understand the Mercykillers wanting the stone, why do the Doomguard, Shemeska, the Anarchists, the Fated, etc. want the stone. I know that thwarting the other factions is a slight motivation but it would make a better story if (most of) the various groups wanted an active reason to gain the stone.

Or is "Remaking" just a term for re-writing reality to one's wishes? In this case, I would understand EVERYONE wanting it but in that case, is there a limitation of the power of this ability to change reality?

Bootravsky
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Re: Remaking

Remaking is stolen entirely from Perdido Street Station. So, there will be people they interact with that have been altered by the Cassalanters. Gives the party something to hate.

Bootravsky
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Re: Motivation

The Limbo Stone is a sliver of pure chaos from the time prior to creation. This artifact is harnessed by the Mercykillers to enact their evil punishment.
Shemeska is looking to it to increase her own glory.
The Harmonium would want to destroy it.
The Fated want it to increase their power in the Cage.
The Anarchists want to unleash the stone and grasp power in its wake.
The Doomguard want to unleash the stone to increase the natural chaos and destabilize the Cage.
At the start, only the Fated are aware of the stone itself. The others realize its meaning as they turn their attention towards the party, who mess about with things in Trollskull Alley.

Bootravsky
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Side Quests

I haven't really mucked about with how exactly each quest fits Sigil. I planned to add a quest to secure building materials at the Ditch. I have to over those a bit more.

Bootravsky
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Lower Ward Locations 1

La Danse Macabre: This aging, boxy stone theater from a more affluent era squats near Endless Avenue and Butcher Street, its entry flanked by Greek-style statuary of the muses with the faces roughly re-carved to appear as skeletons. Within is a peeling but lavish theater, the stage left dominated by an enormous organ. The proprietor, organist, and choreographer is Grissom Cane, a cheerful human typically sporting threadbare formal attire. While the three hundred seats on the ground floor are occasionally used by nearby residents to watch the dance performances, the balcony houses a most unique audience: the hungry dead.
Grissom, after all, is a factioneer of the Dustmen and has made his playhouse available for teaching the newly undead to leave aside their impulses. Dustmen minders act as ushers as the ghouls, zombies, and wights watch the exclusively living dancers perform.

Bootravsky
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Lower Ward Locations 2

Streets:
Endless Avenue: One of the few roads to run continuously along the short axis of Sigil, this street derives its name from the placement of continuously active gates at its termini which lead to each other. Mostly used as a convenience by the populace, a small collection of penitent monks seek enlightenment by walking the roadway continuously.

Boulevard of Broken Gates: Running from the Greytowers District to Carver Street, a series of stone arches hang precariously above this street, their keystones and pediments shattered. Buildings four to six stories tall encroach into the roadway, using the stone columns for supports. It is whispered that each arch was a gate, but that the Lady shattered them for some reason. If that's the case, why did the Dabus recently start repairing those closes to the Greytowers?

Bootravsky
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More Locations

"Reaching for Inspiration": Forming the intersection of the Street of Small Gods, Berks Lane, and Foundry Drive is a 200'x200' plaza dominated by a statue reaching 60' into the sky. Buried from the torso down, the figure reaches forth a hand in desparation towards a floating sphere at it's finger tip, its features weathered to the point where it is only apparent that it is a bipedal, two-armed humanoid. Numerous shrines to gods of art, inspiration, dance, theater - Apollo, the Muses, Milil, etc. - face onto the square, jammed between the surrounding buildings or built into the nooks in the architecture. The Sensates agrees, and see it as being aspirational, that it represents seeking to create something NEW. Given its association with the churches, Athar namers write blasphemies along its torso, which the Sensate namers dutifully clean on the following day.