Reintroducing Planescape

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Palomides
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Reintroducing Planescape

I don't know how many lurkers are left (especially after the latest crash) but I had a general question:

Given the formula that WotC seem to have developed for 5E, what you would you suggest if they decide to one day write a planar adventure? I know that they have written a few mega-modules that involve planar creatures arriving on Earth (or Toril, etc.) such as "Out of the Abyss"; but what would make a good plot to get the PCs to leave their worlds and journey to Sigil and/or the rest of the planes?
Would you suggest another master plot by Orcus or Vecna?
Would you suggest a new existential threat (like the Iron Shadow in "Tales from the Infinite Staircase")?
Would you suggest an adventure that was less "end-of-the-world" and more a free-wheeling string of adventures that drop the PCs in a wide number of locations ("The Great Modron March" probably being closest to this idea)?

On the same thread, are there any elements that you would consider a "must-have"? Would you insist that the PCs visit Sigil? Would you demand that they visit at least a couple of elemental planes? Would you insist on an encounter with A'kin or the Lady of Pain?

D_E
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Blood War?

Still here! (...I'm actually plotting to post some stuff relating to Shattered Dreams this summer....)

Sigil is probably a must-have, which is awkward since I believe the whole of the Outlands is labeled "optional" in the 5e DM's handbook.

Overall I think that the adventure should try to visit many planes, like Tales and Modron March do. Some form of major threat is probably a given, based on the other big adventures they've put out.

Given the Blood War material in Tome of Foes, maybe they intend to do something Blood War related? We can but hope.

Palomides
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Follow Up

I guess I'm not familiar with what the official 5E vision of the planes is. Are they following something similar to the 4E model where there are an unspecified number of "islands" in the Astral Sea so that one can have whatever planes/demiplanes desired without regard to parallel/opposing ideologies?

Regarding the nature of the mega-adventure, I agree that a multiple-plane hopping adventure would be best. Sort of a sample platter of the planes.

In one sense, I suppose a "serious" villain would be most likely; but on one hand, I kind of like the idea of a more care-free impetus than the multiverse being threatened or the Blood War being determined by the PCs' actions.
There was an adventure in "Tales of the Outer Planes" where the PCs are sent after securing a series of favors of various actors on various planes. Admittedly, that adventure was a little too silly; but I like the idea of the PCs being sent on a number of errands starting with the less dangerous planes and maybe ending with having to traverse a battlefield in the Blood War

Palomides
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Follow Up to the Follow Up

Does anyone think that the factions should play a large part in the motivations of this theoretical adventure? Personally, I would have them play a major part in a sub-adventure set in Sigil; but, I wouldn't have them be part of the large goal.
But perhaps others like the factions more or have a great idea that involves them

D_E
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5E planes

I was mistaken: The Outlands+Sigil are listed as OTHER planes, rather than OPTIONAL planes.

The 5e cosmology is basically back to the 2e cosmology, except:
1) The Shadowfell+Feywild are included
2) The elemental planes are more like element-themed outer planes, instead of solid masses of a single element.
3) The Great Wheel is centered on the above instead of the Outlands (yet, the Outlands is still included in the "other" category, so ???)
4) The Positive and Negative elemental planes have been moved to the outermost layer, surrounding the Upper and Lower planes respectively.

I think the factions are pretty important to the Planescape setting, but it would be hard to introduce and use them all in a single adventure. This is probably why they've moved away from the factions since the end of 2e.

D_E
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So close

And yet so far: Baldur's Gate: Descent Into Avernus.

Hopefully it visits at least a few planes other than just Avernus.

...Depending on what the adventure looks like, writing a new opening act to base it out of Sigil instead of Baldur's Gate might be a fun DM project.

glaucon
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Interesting suggestions...

Interesting suggestions all around..

I guess it ultimately depends on your DMing style. Any time I've introduced a party to the Planes I always made sure it was happenstantial. This decision being based on two presumptions: 1) the PC's aren't yet sophisticated enough to even be aware that there are such things as planes , and 2) the initial foray into the planes will therefore engender a sense of wonder, awe and surprise, and thus roleplaying opportunity. Also, from a DM storytelling/mechanics POV, such direction can render the initial scenario to be one more amenable to the survival/success of the party. I tend to make the planes much harsher than most canon/published material, so, a soft intro at least gives the PC's an opportunity to acclimatize...
I can't exactly recall, though I'm sure one of the other bloods here will remember, but there's an into adventure in one of the box sets where the PC's encounter a planar humanoid who is stealing roses from a garden on the PC's prime plane. The rose of course, is a portal key....

Palomides
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FYI

For the record, the name of the adventure is "For the Price of a Rose" in the basic Planescape boxed set

glaucon
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Thanks for that Palomides.

Thanks for that Palomides.

I should have remembered, but it's been some time. I used to have a document, I'm sure I got from this site, way back before the first crash, and it listed every published Planescape material, regardless of source. Ordinarily, that's where I would have checked for the title.
I'm thinking a few of the adventures published in Dungeon magazine were useful as introductory ones as well IIRC...

elderbrain
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RE: Balder's Gate: Descent Into Avernus

Interestingly, one of the WOTC people (not sure which one) stated that in that adventure, it is possible for the PCs to actually redeem Zariel, meaning she would no longer be the Lord of the First. Presumably, Bel would take her place and resume his rule. So maybe we will see stats for him in this adventure? (I know they include stats for the Hollyphant celestial... didn't see that coming.)

glaucon
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wow

wow
Looks like it's time for a reread.
That would change everything in Hell ( yeah, I know, Baator..).
That is for those of us who didn't run out Blood War ...

glaucon
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Oh and here's that doc I

Oh and here's that doc I referenced earlier. It's actually a thread from the old site:

PW PS products

glaucon
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And I found another list that

And I found another list that includes material published in both Dragon and Dungeon Magazine but it's on another site so....