Planejammer: Geonomicon
Ruleset: DND 3.5, with extensive house rules
Setting: Spelljammer / Planescape
Rating: Adult themes, NSFW
Emphasis: Role Playing, not roll playing, XP bonuses for good characterization are common
Frequency: Thursday nights, 7pm till 11pm
Psionics: Yes, Psionics Are Different rules
Started: Hurricane Season 2007 (1360 DR, 2600 Shou, 5042 OC, 2 Years Post Faction War)
Location: The Chartreuse Den, Uptown New Orleans
Smoking: Outside only
Gamer Chow: TBD, group contributions. If you drink soda bring your own.
PC Limitations: No evil alignments, no repeating of
races or classes played in one of my prior campaigns, no races with
level adjustments higher than +3.
Starting Level: PCs had three levels to spend on Race and Classes, all character concepts considered except Dark Sun characters.
The Planejammer Pact: Gaming Group Guidelines
	- The primary law for Face-To-Face games: Everyone’s
	on their honor in the game. Many of the following suggestions are to
	help maintain player-player trust within the group, but in general,
	everyone’s on their honor to track their hitpoints, spells, magic
	items, equipment, et cetera.
- Non-PC Tomes: No player may reference
	non-player-oriented tomes (ie the DMG or the various Monster Manuals)
	during the game without express permission of the DM. It ruins the full
	impact of the scenario for you and for the DM.
- Die Rolls: All rolls must be witnessed by at least
	one other player. No rolls may be made ahead of time, but only when the
	DM requests it. Warm-up rolls will be accepted, but they must be
	clearly announced before the dice leaves your hand, if they are not
	pre-announced then it counts as your roll.
- Out-Of-Game Comments: Please try to avoid non-game
	conversations once the game has started. If you must do so, then I ask
	that you take non-game conversations away from the table. It disturbs
	the game.
- New Members: Once the campaign has started, new
	members to the gaming group require unanimous approval of current group
	members, after three sessions to get a sample of how they roleplay.
- Attendance: I will not run a game based in the
	current campaign if more than 2 of the players are not present. (We may
	still run an isolated one shot, but it won’t be to the detriment of the
	normal campaign.)
-  Absenteeism: During periods where there is a
	waiting list to play in the campaign, any player that misses three
	sessions in a row (or three sessions during any rolling period of six
	sessions) is considered to have voluntarily resigned their seat at the
	table, and offers to play are extended to those on the waiting list.
	This automatic resignation can be overridden by unanimous approval of
	the current group.
- It is the player’s responsibility to create a character that can work and play well with others.
	If the character can’t, then the player shouldn’t be playing that
	character in my game. If the party has to split up, the amount of time
	each “side” gets will be proportional to the number of members in that
	group, modified by the importance of the group’s activities as they
	relate to the group’s goals. For example, rogues that are always going
	off for breaking and entering, or pickpocketing, that isn’t in line
	with the party’s goals will get very little “air time,” compared to the
	rest of the group and their pursuit of the party goals.
- Please clean up after yourself.
	If you bring food or drinks to the game, throw your trash away at the
	end of the night. Flush the toilet when you’re done; that kind of
	thing. If it’s my house, I’d prefer not to have to clean up after
	everyone. If we’re gaming somewhere else, I’d hate for us to lose the
	ability to game at a particular location because we didn’t give the
	host the respect of cleaning up after ourselves.
 
-By Flynn, rebooted and modified by Loki