Domain

Cause & Effect

Bane's picture

Given Power: By spending time to understand the rules, you may suceed on tasks that would otherwise be impossible for you.

Whenever you take 20 on a check, you add an additional +4 insight bonus to the check.

Experience

Bane's picture

Given Power: You have a knack for remembering and identifying past
experiences of all 5 senses. Among other things you
may:Instantly identify a poison, potion or other edible substance that you have tasted in the past by tasting a bit of it and succeeding on a 15 DC wisdom check. Instantly identify any smelly substance that you have smelled on the past by making a DC 15 wisdom check. If you have the Scent special ability the DC is 10. If you are a gnome you receive a +2 racial bonus on this check.

Entropy

Bane's picture

Given Power:
You may absorb energy from other willing sources and use it to refuel your energies, but you pay half as much energy as a tribute to Entropy. Such uses include:

Mercy

Bane's picture

Given Power: You may freely substitute lethal for nonlethal damage when you cast an offensive clerical spell. You make the choice when you start casting the spell.

Belief

Bane's picture

Given Power: You may succeed in actions that others believe impossible,if you truly believe that you will suceed.Once per day, choose a practically impossible task. A practically impossible task is one that you wouldn's succeed at,even if you rolled a natural 20. You may attempt a single check to succeed on this task with a +15 morale bonus.

Atheism

Bane's picture

Given Power: Your very presence is a miasma for the faithful that severs the link with their god. All divine spellcasters within 60 feet of you cast spells and use divine-granted abilities (such as turn undead) as if their Wisdom and Charisma scores were 2 points lower. This is a supernatural ability.

Murder

Anarch's picture

Given Power: You have the sneak attack ability of a 1st-level rogue. If you gain the sneak attack ability from other sources (such as rogue levels), the extra damage stacks. Additionally, you never risk accidentally poisoning yourself when applying poison to a blade.

Misfortune

Bane's picture

Given Power: Once per day, you may choose to have another creature reroll its last roll. You must declare that you use this power immediately after their roll. The creature must use the result of the second roll even if it is worse than the first. By its capricious nature, misfortune strikes even its faithful. This power cannot be used on yourself.

Fear

Bane's picture

Given Power: Once per day, the cleric can surround himself with a fear aura. All enemies within 30 feet must suceed at a will saving throw against a DC of 10 + 1/2 the cleric's class level + the cleric's charisma modifier or become shaken for 1 minute, suffering a -2 penalty on attack rolls, saves and checks. If a creatures fails its save by 4 or more points, it instead becomes frightened for 1d6 rounds and after that remains shaken until a minute passes. This is a supernatural effect.

Power

Bane's picture

Given Power: You gain a +1 bonus on all opposed checks.Note: Siphon Power is a new spell by the same author.

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