Speaker of Balance- Fiendish Aasimar Monk
Born from an illicit liason between his half Archon mother and a Tiefling father, Speaker of Balance has felt the pull of two worlds since his birth. He knows little of his family as he was left on the doorstep of an obscure monastery in Limbo shortly after birth. There he was raised by an order of human monks until his fourteenth year.
At age fourteen he set off to walk the planes, and over the years has become something of a diplomat. Those who have heard of him know his reputation for finding a fair middle ground in any negotiations. This is attributed to his bizarre mixed heritage.
He will often rely on his verbal skills and resistances to see him through any minor violence that may break out, but is prepared to wade into the thick of things after softening up the opposition with a few of his special shuriken. [See below.]
Speaker of Balance stands just over five and half feet tall and is of slender, willowy build. His hair is pure white except for to black streaks that come from either temple. His features are bright and angelic, but his eyes are black with red irises. His ears are slightly pointed.
Name: Speaker of BalanceRace:Aasimar (Medium Outsider) Fiendish
Class:Monk level 5 (skill points 40)
Hit dice: 0d8+5d8+-5(17hp)
Init: 5
Speed: 40
AC: 18 +0 No Armour, +0 Shield, none
(Dex +1, Natural +2, Monk +5, )
AC flat footed:17
AC Touch: 16
Base Attack/Grapple3/3
Attack: +3 Unarmed strike 1d8+0 Crit(20-20)X2 or +6 (+2/+2) Shuriken 1d2+2 Crit(20-20)X2
Full attack: +3 Unarmed strike 1d8+0 or +6 (+2/+2) Shuriken 1d2+2(range 10) or Flurry of blows +2/2 1d8+0
Space/Reach: 5/5
Special Attacks:
Daylight 1/day at his level
Smite good 1 per day add extra damage = to HD total
Flurry of blows Extra attack(s) at modifier of -1
Flurry of Blows Extra Blow Extra blows = 1
Ki strike (magic) Fists are magic weapons
Special Qualities:
Darkvision 60
Resistance to acid 5, Resistance to cold and fire 5, Resistance to electricity 5
Damage reduction 5/magic
Spell Resistance HD + 5 (max of 25)
Evasion Reflex save no damage instead of 1/2
Fast movement Land Movement raised by 10
Purity of body Immune to Natural Diseases
Slow fall Can Fall up to (in feet) 20
Still mind +2 vs enchantment
Saves: Fort +3, Ref +5, Will +8
Abilities: Str 11, Dex 12, Con 9, Int 13, Wis 18, Chr 16
Skills: Balance 5, Bluff 3, Climb 0, Diplomacy 15, Escape Artist 1, Hide 1, Know arcana 1, Know nobility 7, Know religion 1, Listen 10, Move Silently 1, Perform 9, Sense Motive 12, Spot 10, Swim 0, Tumble 5
Languages: Celestial, Planespeak
Feats: Combat Reflexes, Stunning Fist, Improved Initiative, Improved Unarmed Strike, Negotiator
Alignment: Lawful Neutral
CR: 8
MAGIC ITEMS
Amulet of The Spire (+2) +2 Nat armour
Wind fan
Potion of Cats grace
Shuriken (Solanian Truesteel and Ta'nar'ri Green Steel) Magic (+2) +2 to Hit/ +2 Dam
Amulet of the Planes