Faction Chart

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The Locals Faction Chart

       "Welcome, fair travelers. I see that Ashenbach has sent you to me. Hmmm? No doubt you need the dark on the factions? Well, I can see that you are a sharp cutter if nothing else. Yes, I will give you the chant, provided that you can pay the price. What? Ashenbach did not mention that it would cost you anything? Well now, that is your first lesson about the laws here in Sigil. 'Services rendered must be fully and justly compensated by fair and true financial restitution.'        "Ah, yes, thank you. Now, here is the information you have so graciously requested..."

- Brandbus, Guvner Scribe-Sage of The Waxxy Seal Library...

[Triad of Order] [Triad of Disorder] [Triad of Decline] [Triad of Experience] [Triad of Self]

       Faction Name Faction Symbol Faction Beliefs Sigil Headquaters Faction Plane of Influence
T R I A D

O F

O R D E R

Harmonium (Hardheads) Peace and Harmony are Everything; Peace must be achieved, no matter if war must be had first. Harmony will be achieved, no matter the cost. The Barracks (The Lady's Ward) Arcadia (in Melodia)
Fraternity of Order (Guvners) > Laws govern the Multiverse. Once one controls those laws, one can control the Multiverse as well. The City Courts (The Lady's Ward) Mechanus (in the Fortress of Disciplined Enlightenment)
Mercykillers (The Red Death) > Punishment leads to perfection. It is not our fault if some berks cannot handle ultimate perfection. The Prison (The Lady's Ward) Acheron (in Vorkehan)
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T R I A D

O F

D I S O R D E R

Athar (Defiers, The Lost) The 'gods' as they call themselves are not gods! They must be defied! While they might be top-shelf bloods, gods they are not. Anyone, if they glean enough power, can rise to this 'godhood'. There is something out there, though, an Unknown Power holding all of the Truth of the Multiverse lies just beyond the veil... The Shattered Temple (The Lower Ward) The Astral
Revolutionary League (The Anarchists) Everything that exists is borne of lies, greed and deception. All must go away and the slate wiped clean before the truth can be known. The facions, the powers, and Sigil - it all must fall and be remade. Many safe houses throughout Sigil Carceri (in the Bastion of Last Hope)
Xaositects (The Chaosmen) There is no order to the Multiverse, and those that believe so are the barmies. Everything is random and ever-changing, and there are no rules or laws that can contain or explain the constant flux of reality. The sooner one accepts this and embraces the chaos, then the truth becomes clear. The Hive Sprawl (The Hive Ward) Limbo
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T R I A D

O F

D E C L I N E

The Bleak Cabal (The Bleakers, the Cabal, the Madmen) > There is no purpose to this thing we call a Multiverse. It all seems like insanity because it all is insanity. There is no sense trying to make sense of it all, just accept it and get on with it! The Gatehouse (The Hive Ward) Pandemonium (in the Madhouse)
Doomguard (Sinkers) Entropy has always ruled the Multiverse, things decay, rot, and fall away. It is the most powerful force in the Multiverse. Nothing can stop it. We will all decay eventually - so why fight it? Revel in it and keep barmy berks from stopping it! The Armory (The Lady's Ward) The negative quasiplanes (Ash, Dust, Salt, and Vacuum)
Dustmen (The Dead) We are all dead, only in varying degrees of death. We are all striving for the one True Death, that which will lead us Beyond. How can this around us be our Great Reward? We are no closer to it than are the petitoners. As soon as we progress to the one True Death, then all will be revealed. The Mortuary (The Hive Ward) Negative Energy Plane
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T R I A D

O F

E X P E R I E N C E

Believers of the Source (The Godsmen) We all try to make ourselves better during our lifetimes. Only through trial and experience, learning from that which we don't know, will we ever hope to learn the one Truth that constantly evades us. We all come from one Source. When we learn that Truth, we will again be made one with that from which we came. The Great Foundry (The Lower Ward) Ethereal
Society of Sensation (Sensates) Only through experience can we truly know the dark of the Multiverse. This experience can only be gleaned through our senses - sight, smell, taste, touch, and hearing. Everything that we know comes to us through these physical means. Learn these senses and use them and the truth will be shone to you. The Civic Feasthall (The Clerk's Ward) Arborea (in the Gilded Hall)
Transcendent Order (The Ciphers) Do not think. Act. Only through action can we discern the harmony that governs the Multiverse. Experience teaches us and hones our skills, melding our bodies and minds into a single formidable force. Learning this force is the first step to achieving Multiversal harmony. Great Gymnasium (The Guildhall Ward) Elysium
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T R I A D

O F

S E L F

Fated (The Takers, The Heartless, The Coldbloods) Might makes right. We see it every where in the Multiverse, as plain as day. Why does the Lady rule the Cage? Because she can, berk! There's no one powerful (or foolish) enough to wrest it from her grasp. Now if a cutter, could, though, it be his, right? To have and to hold - until somebody stronger takes it away. If you can grab it and hold onto it - then its yours, plain and simple. Hall of Records (The Clerk's Ward) Ysgard (in Rowan's Hall)
Free League (The Indeps) None of those faction-fawners know the dark of things! No one sod, berk or blood, knows the dark of the Mulitverse! Now we (and we ain't no faction - get that straight to begin with...) believe that joining some thinker's troupe ain't gonna help a sod any. You've got to watch what happens and decide for yourself. Great Bazaar (The Market Ward) Outlands (informal meetings in Tradegate)
Sign of One (The Signers) One's own mind is what governs one's perception of the Multiverse. The Multiverse exists and is formed in the mind of the individual. We are all merely constructs of another's thought, existing purely in a world created by someone's mind. I know that I have created this Multiverse, you had better hope that I do not forget you... Hall of Speakers (The Clerk's Ward) The Beastlands (in Signpost)
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