I really like this one for some reason. Probably because of the details given, combined with the awesome potential for growth.
The Sanctifiers
"Your first three questions are probably 'where am I?', 'who am I?' and 'who are you?' - let's get you dried off and answer them shall we?"
The sanctifiers believe that experience defines your morality – what you were taught and what you’ve done in the past influences your present outlook and the chance of redemption. Past sins and failures also hang over a body, preventing their ascension to goodness. Therefore the best way to redeem an evil soul is to wipe away their history with a dip in the Styx… then apply care, kindness, and retraining to show them the light.
Philosophy: Wipe away your past to embrace a future of goodness
Nicknames: Baptists, Dippers, Redeemers
Headquarters: River Styx/Ecstasy
Major Races: Any, but with many tieflings, half-fiends, and monster races
Favoured Classes: Bards, Clerics, Fighters, Rogues
Factol: Praise For All (Pl/harmonium/LG female aasimar cleric
Prominent Members: Zaladin (Pr/NG male drow bard 10), Kestrel (Pr/CN male human cleric 3/rogue 5)
Alignment: Any Good, with neutral and chaotic tendencies
Symbol: A teardrop of water falling into a cupped hand
Philosophy
The Sanctifiers believe in goodness, and that everyone should reach a state of blessed unity with the power of good. Every soul that ascends to the Upper Planes is another soldier in the army of light, and a slight swing in the balance of the multiverse in favour of goodness. They believe in redeeming those who have lost the light, and have found a novel way to do it.
Bodies that accept their offer receive a dip in the memory-sapping waters of the River Styx, emerging (so the Sanctifier’s say) with souls as fresh and unstained as a newborn babe’s. They don’t abandon the unknowing berk then however, but help him re-learn a language and craft – and a morality based on goodness. As a Sect, the Sanctifiers don’t concern themselves much with a berk’s belief in Law or Chaos, but individual members often try a slant a convert’s beliefs in their own direction.
The Sanctifiers are a tiny sect, yet to establish a major headquarters on the Outer Planes. Its adherents (mainly disillusioned bodies from other sects and Factions) wander the banks of the Styx in small bands reminiscent of adventuring parties. The main thrust of Sanctifier action takes place on dangerous pilgrimages to the river, but they also have bases in several Gate Towns, where members preach a doctrine of redemption through washing away the sins of the past.
Brief History
In the years following the Faction War, many a cutter drifted away from their former faction and back into the wandering life of an adventurer. And so a band of bashers with connections to the Guardians sect one day found themselves joined by some former Harmonium and Mercykillers, who were hard-eyed berks but dedicated to the good fight nonetheless. After the usual jostle between conflicting beliefs, the team settled down and became damn good at hunting down criminals and evil-doers.
Then one day they pursued a particularly villainous drow cleric called Zaladin Di’espana to the banks of the Styx, and in the ensuing fight both he and some of the adventurers lost their memories to the river, though all but one were rescued.
Their companions helped them survive and escape the Lower Planes – including the now amnesiac drow. By the end of their retraining, Zaladin was more than a friend – he was a dedicated crusader for goodness. They all agreed that his conversion was a good thing, and that it was worth doing again.
From these beginnings, the Sanctifiers have spread. They still work like an adventuring party – or rather as several parties these days – instead of a sect, but their numbers are increasing. They’re still far smaller than even the smallest of other sects however, and are only now starting to get properly organised.
Organisation
The Sanctifiers remain a diffused group, although individual bands meet fairly regularly as they travel the Styx. They have a mobile outpost in the form of a riverboat called the Second+Chance, which sails the Styx, but this is only rented accommodation and they do not control her course (although they’d like to). They also use the Styx-side villages of Gadscum, Heap, and Mount Alluvion as bases.
Their present headquarters away from the Styx is little more than a pillar in the Gate Town of Ecstasy, from where their representatives (often Zaladin himself) spout the Sanctifier philosophy. Many groups return to that gate town for rest and recuperation, and to pick up new converts in search of redemption. A few of these berks are really just seeking a way to hide from their enemies – but the outcome is the same when they emerge from the Styx.
As a prominent member of the original adventurers that pursued Zaladin Di’espana, former hardhead Praise For All is recognised as leader of the sect. She acts more as a roving emissary and ambassador than Factol however, and Zaladin is slowly rising to prominence over her in both general perception and the Sanctifier meetings. There are also several new converts who think that the sect’s primary base of operations should be the Styx itself, and favour the leadership of Kestrel, a man who knows the darker side of the Great Ring. A quiet power struggle is about to begin, with the Lawful and Chaotic issues so long ignored by the group likely to be its central issue.
Praise For All
Pl/harmonium/LG female aasimar cleric 8
“Out here the wicked can see the destination to which their souls are damned. Who would not want to change when confronted by the fires of Baator or the legions of the Abyss? Come with us, join us, and we will remove the weight of evil that presses down and prevents your escape - your ascension - to goodness. In return… we ask for nothing but your help in spreading the word.”
Praise is a native of Mount Celestia, a cleric dedicated to the Seven Virtues – the philosophical principles of the Mount. Her benevolent powers, humble manner, and quietly passionate words make her a skilled diplomat for the cause, and her gentle persuasions have alleviated the fears of many in the Upper Planes about the Sanctifier’s work. In her view the Sanctifiers are about giving all people a second chance, not just converting evil berks.
Praise is a kind-faced aasimar in her late fifties, a committed aesthetic and pacifist that’s about as far as you can get from the traditional view of a hardhead. She still wears the rose colours of her former Faction and has many friends within it – and some who have turned their back on her once they learned of her new work.
Praise lives in Sigil near the Gatehouse, but frequently travels across both Cage and Planes. She is officially recognised as the sect’s Factol, but has few duties because of its small size and piecemeal membership. Originally she didn’t mind the increasing shift in leadership from her to Zaladin, but that’s changing.
Praise For All pulled Zaladin from the Styx with her own hands, and the two enjoyed a strong teacher/student relationship during his re-education. Later they were colleagues and firm friends, but she still saw herself as a mentor to him until recently, when he successfully opposed her at the last major meeting of the Sanctifiers. Although still firm allies, their recent debates have felt more like arguments and their respective supporters are rapidly polarising the sect. In the face of this division, Praise has decided to re-assert her authority.
Zaladin
Pr/NG male drow bard 10
“Redemption regardless of race or creed. Escape from even the most insidious deed. Good flowers in you, we just water the seed. We wash away the taint that has fed you, water you with the river the woe, help you out and help you go. But we’ll keep helping you too, until we can welcome you to the eternal paradise of the upper planes.”
This converted drow is the Sanctifier’s most ardent speaker, taking far more turns than are required on the sect’s pillar. He’s a persuasive speaker and can talk the horns off a bariaur about the benefits of freeing yourself from the past, with his own life as an example. He has a perpetually calm and charming, but canny cutters may notice the gleam of fanaticism in his eyes.
As the most visible member of the group, his influence on the sect is growing with each new member. Zaladin and his supporters want to focus more on dealing with evil beings, something that the sect has not previously pursued. Although he still agrees that persuasion should be their primary means of recruitment, he favours a far more active approach - using manipulation, surveillance, and magical charms to put weight behind their requests.
Kestrel
Pr/CN male human cleric 3/rogue 5
“Sure when the time comes I’ll take the Styx, but until then you all need me too much. You think a paladin could handle it down here? The sect needs someone who can talk the talk and walk the walk with the Fiends. I do what needs doing, and if a few evil berks don’t want to take a dip when we grab them, so what? The results are just the same.”
This priest of Geshtai runs the most successful Sanctifier team, based on the riverboat Second Chance. He’s a persuasive man and practical – even underhand – in his dealings with the Lower Planars his party encounters, but a good supporter of the sect despite having never taken a dip in the Styx himself. He claims to be waiting for a competent replacement to arrive before wiping his own memory (and powers) away, but some folk think he has other motives for refusing the embrace of the Styx.
Kestrel leads the Sanctifiers who live and work on the Second Chance, and even those who dislike him acknowledge his skills and high rate of success. He is the unofficial leader of the Sanctifier’s rougher and more ruthless crowd; adventurers who know the reality of life in the Lower Planes and aren’t afraid to get their hands dirty for a good cause.
Physically, Kestrel is an unassuming young man who looks dishevelled and haunted when not hard at work, but lit by the fires of zeal – almost desperation - when fighting for the Sanctifier cause. Ironically, Kestrel is exactly the sort of berk the Sanctifiers originally set out to help: He came to the Planes all innocent and wide-eyed but saw his faith and world-view shattered. He’s tormented by too many horrid sights, too many compromises, and too many times when he’s had to walk away from the right thing to do. Drugs and alcohol and work for his sect numb the pain a little, but a fresh start is exactly what he needs.
Although he still performs the rites and rituals, Kestrel fears that his faith in the Goddess of the Rivers has strayed so far that Geshtai might not even be granting his spells anymore. Deep in his heart, he suspects that the Styx itself may somehow be his patron now, and is terrified of what will happen if he’s sent to its embrace.
Goals
The Sanctifiers believe that only by complete eradication of a berk’s past can their sins truly be forgiven and redemption begin. Because of this, they use the Styx to baptise both those burdoned by grim history and the outright evil, making them forget their former lives.
Fortunately they care for berks after their dip as well, teaching them about life and the Planes but always stressing the path of goodness. Some groups forcibly return a berk to the Styx if they fail their 'retraining', but others just sadly let their charges go. Many of those who emerge from the Styx join the Sanctifiers however, having no ties and knowing no other life but that. They help to care for others, eventually founding their own band to lead pilgrims to and from the Styx.
The current goal of the organisation is just to survive, keep working, and solidify its grasp on the Planes. As converts grow and found their own parties, members are worried about what the other Factions and especially the Fiends will think. Sooner or later, someone is going to notice the increase in sudden converts and good-aligned monsters out there, and try to stop it. Preparation for this conflict is another major goal.
Allies
Most folks have simply never heard of the Sanctifiers. Relations with the Factions are generally very minor, only involving individuals who have had direct contact with them. The Sanctifiers main allies at present are the members who have converted but didn’t join the sect, but who still think fondly of them. The sect also relies heavily on The Company of the Unknown (a band of amnesiac mercenaries who own the riverboat Second Chance), but this is strictly a business arrangement – much though Kestrel would like things otherwise.
Of all the Factions, the Minds Eye are keeping the closest eye upon the Sanctifiers, and have the best relationship with them. The agent responsible for them is Ueue Matka, a traveller aboard the Second Chance. Ueue thinks the Eye can use the ‘ultimate challenge’ of bathing in the Styx and hopes he can persuade the Sanctifiers to become just a part of the Mind’s Eye.
Current Harmonium regulations preclude the use of the Styx in conversion, but several officers think that the Sanctifiers have hit upon a damn fine idea. They too have been pressurizing the Sanctifiers to sign up and although they can’t directly intervene several adventuring hardheads support the sect when they can. The Guardians and Sons of Mercy who have heard of them are also strong supporters of the sect, since a good portion of those who don’t join the Sanctifiers have joined their groups.
Enemies
A few Sodkillers have no love of the sect, having experienced several ‘escapes’ by fugitives who converted in the Styx, but fortunately they aren’t bent on eliminating the Sanctifiers like the Mercykillers would probably have been.
The Sensates are most likely to move against the Sanctifiers in the short term, having heard of people who deliberately strip a body of his experiences using the Styx. While a few brave Sensates fancy the idea of “losing it all and getting it back again”, several Factotums are now considering taking direct action against them.
Their biggest fear however, is what the Fiends will do if their crusade is noticed. Neither side of the Blood War is likely to want evil berks stolen from under them by their own sodding river, and the Sanctifiers are already gearing up for trouble. The Yugoloth seem strangely indifferent however. Many times the sect has done its work under the watchful eye of a ‘Loth or three, but they’ve never caused trouble about it. This worries some members more than the tanar’ri and baatezu threats put together.
Current Chant
Debates among the sect are growing heated as the Sanctifiers take sides in the race to be Factol and to set the future goals of the sect. Zaladin is the frontrunner to be the new Factol, but Praise For All has powerful allies.
Zaladin has also been trying to raise the profile of the Sanctifiers as much as possible of late, expanding their bases of operation and bringing new allies, especially Guardinals and Guardians, into the fold. This has brought the sect notice of the Upper Planes in general, who are glowering with disapproval at the use of an evil planar location for supposedly good ends. More militant groups among the Celestials are debating putting the sect down just to be on the safe side, but others find the concept of using the Fiends’ own river against them quite amusing. Agents have been dispatched from most of the major Celestial races to assess the sect.
From closer to the Styx, rumour has it that Kestrel may soon stage a coup aboard the Second Chance, making it a full Sanctifier ship and an essential part of their work. Captaincy of the sect’s headquarters would be a good base to launch Kestrel’s own leadership bid, but if his controversial methods were made official policy, they would likely split the sect in two.
Yes...I mentioned this to the ol' Tiefer and he thought the idea of offensively using the Styx was quite tarmy--and something he had not conceived to do before.
Needless to say, the next time my character gets hauled off by 'Loths I might...what was I talking about??