Steam Element Creature

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Steam Element Creatures

Steam Element Creatures are most at home in the Quasi-elemental Plane of Steam or other similar places, they could also be found in the Positive Energy Plane or the Plane of Water. Their form resembles that of their material counterparts. They are entirely composed of a thick steam, and their eyes are a darkened area of steam.

Creating a Steam Element Creature Steam element is an inherited template that can be added to any corporeal creature of the types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant or vermin. A steam element creature uses all of the base creature’s stats unless otherwise noted. Do not recalculate the creature’s hit dice, BAB and so on.

Type: The creature’s type changes to elemental and it gains the water and fire subtype.

Speed: A steam element creature gains a fly speed of 30 with good maneuverability and a swim speed of 30 feet.

Special Attacks: A steam element creature retains all of the base creature's  special attacks, and also gains the following.

Burn or Chill (Ex): A steam element creature inflicts additional damage based on its HD as shown below. This additional damage may be either fire or cold damage at the creatures option with every attack.

Special Qualities: A steam element creature retains all of the base creature’s special qualities and also gains the following.

Darkvision 60 feet

Damage Reduction (Ex): They gain DR based on the table below. If the base creature already has damage reduction, use the better of the two.If the base creature has one of the special qualities already, use the better one.

Obscured Form(Ex): The steam given off by these creatures does obscure its actual position. Ranged attacks beyond 5 feet of the creature have a 20% miss chance due to concealment.

Skills: Same as base creature. If intelligence is at least 4, it speaks Aquan.

Environment: Quasi-elemental plane of steam.

Challenge Rating: HD 3 or less as base creature; HD 4 to 7 as base creature +1; HD 8+ or more, as base creature +2

Alignment: Usually neutral.

Level Adjustment: As base creature +4

HD

Damage Reduction

Heat or Cold Damage

1-3

-

-

4-7

-

1d4

8-11

5/magic

1d6

12+

10/magic

2d6

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