Radiance Element Creature

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Radiance Element Creatures

Radiance Element Creatures are most at home in the Quasi-elemental Plane of Radiance or other similar places, they could also be found in the Positive Energy Plane or the Plane of Radiance. Their form resembles that of their material counterparts. They are entirely composed of light of different colors and glow with the intensity of Daylight.

Creating a Radiance Element Creature Radiance element is an inherited template that can be added to any corporeal creature of the types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant or vermin. A radiance element creature uses all of the base creature’s stats unless otherwise noted. Do not recalculate the creature’s hit dice, BAB and so on.

Type: The creature’s type changes to elemental and it gains the fire subtype.

Speed: A radiance element creature gains a fly speed of 120 feet with good maneuverability.

Special Attacks: A radiance element creature retaisn all of the base creature's special attacks, and also gains the following.

Light Beams (Ex): A radiance element creature can fire a beam of light at their opponents once every round as a standard action which deals fire damage based on the creatures HD. They have a ranged of 150 feet with no range increments and are ranged touched attacks.

Special Qualities: A radiance element creature retains all of the base creature’s special qualities and also gains the following:

Darkvision 60 feet

Damage Reduction (Ex): They gain DR based on the table below. If the base creature already has damage reduction, use the better of the two.

Darkness Vulnerability (Ex): A radiance element creature targeted by a darkness effect is exhausted.

Radiance (Ex): A radiance element creature is a source of light, making an area within 30 feet it is as bright as daylight.

Abilities: Dexterity +6.

Skills: Same as base creature. If intelligence is at least 4, it speaks Ignan.

Environment: Quasi-elemental plane of radiance.

Challenge Rating: HD 3 or less as base creature; HD 4 to 7 as base creature +1; HD 8+ or more, as base creature +2

Alignment: Usually neutral.

Level Adjustment: As base creature +4

HD

Damage Reduction

Light Beam Damage

1-3

-

-

4-7

-

1d4

8-11

5/magic

1d6

12+

10/magic

2d6

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