Lightning Element Creature

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Lightning Element Creatures

Lightning Element Creatures are most at home in the Quasi-elemental Plane of Lightning or other similar places, they could also be found in the Positive Energy Plane or the Plane of Air. Their form resembles that of their material counterparts. They are entirely composed of lightning shaped in the form of the base creature, with eyes composed of light that glow red.

Creating a Lighting Element Creature Lightning element is an inherited template that can be added to any corporeal creature of the types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant or vermin. A lightning element creature uses all of the base creature’s stats unless otherwise noted. Do not recalculate the creature’s hit dice, BAB and so on.

Type: The creature’s type changes to elemental and it gains the air and lightning subtypes.

Speed: As the base creature, but +30 ft. to all movement modes.

Special Attacks: A lightning element creature retains all the special attacks of the base creature, and also gains the following.

Shock (Ex): The natural attacks of a lightning element creature as well with any of its melee attacks with mostly metal weapons inflicts additional damage based on their HD as indicated in the table below.

Special Qualities: A lightning element creature retains all of the base creature’s special qualities and also gains the following:

Darkvision 60 feet

Damage Reduction (Ex): They gain DR based on the table below. If the base creature already has damage reduction, use the better of the two.

Acid Vulnerability (Ex): A lightning element creature takes an additional +50% damage from all acid damage attacks.

Lightning Immunity (Ex): Lightning element creatures are immune to electrical damage.

Abilities: Dexterity +6

Skills: Same as base creature. If intelligence is at least 4, it speaks Auran.

Environment: Quasi-elemental plane of lightning.

Challenge Rating: HD 3 or less as base creature; HD 4 to 7 as base creature +1; HD 8+ or more, as base creature +2

Alignment: Usually neutral.

Level Adjustment: As base creature +4.

HD

Damage Reduction

Additional Electrical Damage

1-3

-

4-7

-

1d4

8-11

5/magic

1d6

12+

10/magic

2d6

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