seraph's picture
Medium Outsider (Extraplanar)
Hit Dice: 4d8+8 (26 hp)
Initiative: +1
Speed: 30 ft.
Armor Class: 15 (+1 Dex, +2 natural, +2 deflection), touch 13,
Base Attack/Grapple: +4/+5
Attack: Slam +5 melee (1d4+1) or hand axe +5 melee (1d6+1/x3)
Full Attack: 2 slams +5 melee (1d4+1) or hand axe +5 melee (1d6+1/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft., hover, rebus
Saves: Fort +6, Ref +5, Will +8
Abilities: Str 13, Dex 12, Con 15, Int 14, Wis 15, Cha 13
Skills: Appraise +4, Bluff +8, Concentration +7, Craft (any two) +9, Diplomacy +8, Disable Device +7, Knowledge (architecture and engineering) +10, Knowledge (any one other) +7, Listen +7, Move Silently +3, Search +7, Sense Motive +7, Spot +7
Feats: Iron Will, Skill Focus (Knowledge [architecture and engineering])
Environment: Sigil
Organization: Solitary or cell (2-6)
Challenge Rating: 2
Treasure: Standard
Alignment: True Neutral
Advancement: 5-8 HD (Medium)
Level Adjustment: -

A tall slender humanoid floats across the Lower Ward with its robes and feet several inches off the ground. Two horns jut out of its long white hair. As it looks at you, strings of cryptic symbols flash above its head…

Dabus are the servants of the Lady of Pain who rules Sigil. They are always working, crafting and repairing the planar city. It is not clear where they came from, although some believed them to be related to the phirblas from the Ethereal Plane.


Hover (Ex): Dabus move by floating off the ground, thus they are immune to all effects that affect the ground beneath them, such as the grease or soften earth and stone spells. Yet, they are also not considered flying, thus effects that affect flying creatures (the gust of wind spell, for example) won’t send them spinning out of control. Since the dabus are never encountered out of Sigil, it is not known whether this is a special property of the city or a racial ability.

Rebus (Ex): Dabus do not speak, but communicate by displaying rebus, cryptic symbolic images which appear in the air. A “listener” must make a Sense Motive check to understand the message (DC 15 for simple message, DC 20 for more complex message). Failure by 10 points or more means a false message is conveyed. A character with the Speak Knowledge (Rebus) skill automatically understands the message.

Skills: Since a dabus does not touch the ground, it has a +2 racial bonus on Move Silently checks.


Dabus exist only in Sigil, which they rebuild constantly by cannibalizing one part to construct another. Their secret wards lies deep beneath the city. They are organized in cells with a specific duty to the city on a specific day. Dabus are without gender and there are no young dabus. How they replace dead dabus is uncertain, though some speculate that they reproduce by merging illusions (rebus) to translate them into reality.


Dabus are the support of Sigil, repairing the city and serving its basic needs. After the Faction War, the dabus have taken over some of the services required by Cagers.

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.