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Fear
Submitted by Bane on Thu, 2005-08-25 01:00
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Given Power: Once per day, the cleric can surround himself with a fear aura. All enemies within 30 feet must suceed at a will saving throw against a DC of 10 + 1/2 the cleric's class level + the cleric's charisma modifier or become shaken for 1 minute, suffering a -2 penalty on attack rolls, saves and checks. If a creatures fails its save by 4 or more points, it instead becomes frightened for 1d6 rounds and after that remains shaken until a minute passes. This is a supernatural effect. | ||
1 | Bane | Enemies take –1 on attack rolls and saves against fear. |
2 | Scare | Panics creatures of less than 6 HD. |
3 | Crushing Despair | Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
4 | Fear | Subjects within cone flee for 1 round/level. |
5 | Phantasmal Killer | Fearsome illusion kills subject or deals 3d6 damage. |
6 | Eyebite | Target becomes panicked, sickened, or comatose. |
7 | Repulsion | Creatures can’t approach you. |
8 | Cloak Of Fear | Aura of fear cloaks you,kills paralyzes or scares creatures. |
9 | Weird | As phantasmal killer, but affects all within 30 ft. |
Common Dieties: Bane, Loviatar, Garagos, Hextor |