Fear

Bane's picture
Given Power:

Once per day, the cleric can surround himself with a fear aura. All enemies within 30 feet must suceed at a will saving throw against a DC of 10 + 1/2 the cleric's class level + the cleric's charisma modifier or become shaken for 1 minute, suffering a -2 penalty on attack rolls, saves and checks. If a creatures fails its save by 4 or more points, it instead becomes frightened for 1d6 rounds and after that remains shaken until a minute passes. This is a supernatural effect.

1BaneEnemies take –1 on attack rolls and saves against fear.
2ScarePanics creatures of less than 6 HD.
3Crushing DespairSubjects take –2 on attack rolls, damage rolls, saves, and checks.
4FearSubjects within cone flee for 1 round/level.
5Phantasmal KillerFearsome illusion kills subject or deals 3d6 damage.
6EyebiteTarget becomes panicked, sickened, or comatose.
7RepulsionCreatures can’t approach you.
8Cloak Of FearAura of fear cloaks you,kills paralyzes or scares creatures.
9WeirdAs phantasmal killer, but affects all within 30 ft.
Common Dieties: Bane, Loviatar, Garagos, Hextor
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