Entropic Jim's Doomguard Bar and Grill

Fidrikon's picture

Many establishments boast a grand view, but Entropic Jim's is one of the few places on the planes where a person goes for the specific reason of looking out the window. Entropy, the undeniable destruction of the Universe, and the idol of the Doomguard. Entropic Jim's is a testament to entropy, just not in a way that most people would guess.The first sight a customer get when entering Entropic Jim's is a large, large room. The edges of the room are lined with windows made of Acheronian Clearsteel. The center of the room of the room is dominated by a circular bar, forming a ring around a raised platform where the band plays. The room is lit by three pillars that have been cast with continual flame.The astounding thing about Entropic Jim's is its location, even though it’s on a prime. The bar is enchanted with powerful time manipulation spells (but we'll discuss the history of those later). The effect: The bar is traveling through time, but not space. Looking out the window shows a prime world that seems slightly blurred. There is no day or night, merely perpetual twilight as the two blur together. The north side of the bar proudly displays a not so proud city, slowly eroding away as it loses its battle with the elements. The other side shows a range of mountains boarding a river, with a stone bridge across it. Not a spectacular view, all in all.However, the Bar is traveling through time. You see the same scene, but time seems to have sped up. Trees grow old, die, rot, and are replaced hourly. Animals and people simply don't seem to exist. Stone weathers to dust. The river cuts its path through the ground as the bridge erodes and collapses. The mountains crumble, and the city wastes away, the view broken only by a small ice age, which is oddly beautiful in its own right.By the end of the day, the place is a bleak wasteland, beaten flat by entropy and turning into desert. By this time, the customers have all gone home, and all that remain are the Bleakers who don't have the force of will to leave.

The Faction Rooms:

Despite its name, Entropic Jim's is visited by members of all factions, with small sections specifically reserved for each faction (except, for obvious reasons, the Revolutionary League) and numerous single booths set up for Xaosects who decide not to sit in their area.The faction reserved areas are there to discourage fighting between opposed factions, and are decorated with the sigils of the faction, and designed to appeal to the specified faction.

For example: The Sensate booth changes from day to day. Using illusions, the wallpaper, seat cushions, window frame, and even the designs on the table itself have never been the the same twice in the bars history. Even the napkins change. Varying in texture, and often smell or taste.

These sections are far apart, and equipped with doors in the event of a faction meeting (the owners encourage that sort of thing, more customers). Having the room blocked against divination spells is extra. The bulk of the establishment, however, is a large area set up as a common ground.

The Front Door:

The only way into Entropic Jim's is through a portal located in the closet of a brick tenement in the Lower ward. The Tenement has since been bought out by the Bar, and repaired to the point to respectable use. While a large number of the rooms are provided to employees that have no other residence, the ground floor has been reserved for paying customers, acting as a low class inn, breakfast provided by the bar.The portal key is to simply think about a purple Dabus. The portal key is posted on a sign next to the doorway, however, someone decided to change it to 'Don't think about a purple Dabus.' For whatever reason, this sign still seems to do its duty, so no one has taken the time to change it, yet.The History of Entropic Jim'sThe Bar itself is owned and operated by a Lich by the name of Nathan. Or, that’s what he tells people at least. (Nathan/male/planar/Lich/Wizard 17/Doomguard)So as not to frighten away customers (and to keep every jumpy cleric in the bar from trying to turn him) Nathan operates the bar from a secluded room, keeping tabs on everything through the use of such spells as scry and clairvoyance.As for Nathan, Nathan started off on the path to Lichdom for the same reason as everyone else, power. After finally achieving Lichdom, he set his undead armies into motion and with a few decades managed to conquer an entire prime.But being the undead king of a world loses its charm after several thousand years. After a Paladin lead army from another prime invaded, Nathan decided that enough was enough. He staged several mass battles, during which his army of undead was destroyed. He hid his phylactery, but not before making a copy.He purposely lost the final battle, during which he was killed, and his fake phylactery destroyed. After raising from the dead a few days later, he left to wander the planes, searching for the point of it all.Eventually he came, as all do, to Sigil. From the moment he stepped through the portal, Nathan was determined to join a faction.But the one faction that made sense to him was the Doomguard. During his several thousand years on the prime, he had seen the slow handiwork of entropy on a scale the mortal could not, for the sole reason that they didn't live long enough to see it unfold.He was determined that this would be his contribution. To allow others to see entropy unfold across the ages.He went to the Fraternity of Order for help in his dream, and struck a deal.In return for helping in construction his Entropy viewing establishment, he would allow the Fraternity of Order to use the Bar to conduct experiments in time and such during the night, as long as the bar was still able to do its duty in the morning.

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