Actually, it's a core spell now
False Life: Necromancy; Level: Sor/Wiz 2; Components: V, S, M; Casting Time: 1 standard action; Range: Personal; Target: You; Duration: 1 hour/level or until discharged; see text
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).
Material Component: A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting. These sigils cannot be seen once the alcohol or spirits evaporate.
Doesn't sound broken to me.
Did a Google search and yes in Tome&Blood(3e) there was a horrible broken spell called False Life.
However, I created this spell pre-Tome&Blood so they stole the name from me
Well, with all that d20 open content out there I can'y be sure everything i have made from 1999 hasn't deen released somewhat from one company or another.
Anyway, to your question, remove curse or break enchantment don't break it