Savage and Refined Weapons

crazyfool's picture

Savage Weapons:

Spiked, serrated, or otherwise more brutal than their normal counterparts savage weapons deal +2 damage but have a -2 to attack.

Refined Weapons:

More balanced and better made but lighter weapons. A refined weapon weighs half as much as a regular weapon of it's type. It gets a +2 to attack but it's damage dice are reduced by one step.

Why: Added customization to a player's weapon without magic.Credit:Concept borrowed and converted from another site (source unknown). 

crazyfool's picture
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Joined: 2005-05-16
Savage and Refined Weapons

then the cost ought to be raised. a new special material defeats the purpose of this if you wanted a refined adamantine longsword, say.

eldersphinx's picture
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Joined: 2004-12-06
Savage and Refined Weapons

Interesting concept, but I'm worried about the execution. In particular, Refined Weapons provide too much bang for the buck - you get a +2 attack for an average -1 to damage. Twink mastery would be to take a Refined Heavy Flail (+2 to attack, 1d8 damage), then Power Attack, making up the lost damage dice and more for no real loss of accuracy.

I'd rather see this as a couple of new special material types rather than different weapon makes. 'Elysium bronze', say, might be a special, lightweight metal that provides the same modifiers as your 'refined weapon' type - but costs, oh, 50 gp/pound. Better suited for Planescape and easier for a DM to control.

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