Racial Templates

Daedalus's picture

This is not so much a "rule" as an adaptation.  Put simply- Any character in our campaign may, at creation, take aasimar, tiefling, or one of the genasi as a template.  The benefits, as well as the +1 to character level, found in chapter 2 of the Planewalker rules are applied.Why: It just didn't seem convincing that denizens of the Plane of Earth would interact intimately with humans but not dwarves, or Good with humans but not elves, etc.  Bladelings, Bariur, Githzerai and Githyanki, and other races in the rules are obviously unique races, but Aasimar, Tieflings, and Genasi are by their very nature half-and-half, and we just didn't see a good reason to exlude the possibility (and fascinating role-playing opportunities) of a dwarven earth genasi (hard and stubborn as stone) or a halfling aasimar (the ultimate in innocence and purity) or an elven tiefling (the most tragic character in our campaign).  We liked this as a lesser version of the Celestial or Fiendish templates.Pro: Opens up new character creation options without serious unbalancing issues.  If one accepts that all the standard races are on par with each other (i.e. humans are no better or worse intrinsically than elves or gnomes, etc), then a +1 character level template (which would have existed as a +1 character level race otherwise) should not have a great effect on balancing in gameplay.

Con: For us, none right now, though I am sure this is not for every campaign.  It does more or less replicate the Fiendish and Celestial templates, simply at lower levels of abilities.  Some players may see this as an easy way to gain extra powers and jump at it (see above as to why this, both theoretically and in our experience, would not work).

Clueless's picture
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Webmonkey
Joined: 2008-06-30
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I would think - for the sake of even handedness in using this rule, that the human hybrids would also get their bennies. Numerically that would make the characters just a smidgen better than using the race as written - but it sounds like playtesting is supporting it. How long has the game gone on?

Rhys's picture
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factotums
Joined: 2004-05-11
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Planetouched aren't necessarily humans (but peopel tend to assume they are for the sake of simplicity). And planetouched aren't half one thing and half mortal. A half-tanar'ri isn't a tiefling, after all, it's a cambion or alu-fiend. Tieflings have an outsider ancestor that's a bit further back in the family tree. Maybe none of the generations in between even showed signs of the planetouched blood. That's how quirky these things are.

I've been thinking of doing something like this, but there's a problem with it: it disregards the abilities of a LA+0 race. Humans and elves, for example, have plenty of abilities, but they still get their full ECL's worth of class levels. You need a system that gives a template which, when applied to a human, gives you an approximation of the tiefling race.

By your system, I should be able to get a "human" tiefling by giving my character all the standard racial abilities of humans and tieflings, which would, of course, make him woefully overpowered.

I'm tinkering with a set of specific templates to handle this.

Narfi Ref's picture
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Namer
Joined: 2004-09-09
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Err, so where are the templates?

Nemui's picture
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factotums
Joined: 2004-08-30
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'Narfi Ref' wrote:
Err, so where are the templates?

IIUC, in the Monster Manual/Monsters of Faerun. You just stack all the aasimar/tiefling/genasi qualities over a standard race. Correct me if I'm wrong.

Daedalus's picture
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Joined: 2005-05-29
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Nemui et al are correct- all we're doing is stacking tiefling/genasi/etc characteristics over and above anything normal for the PC's race. The cost is 1 level (essentially investing 1000 EXP at the very beginning to gain some abilities, though to be honest, the original pull was the role-playing value).

Rhys hits on a couple of good points, from both game and role playing points of view. One that, sadly, never really clicked with me until now, was that a tiefling might have fiend blood "way back." Like your great-great-grandthingy. For some reason, and I'll face up to having no clue how we got this idea (have just been using it), we've been playing as if these were all half-and-half characters. Hmmm, going to have to sit on that for a bit.

Humans haven't been getting the short end the way we ran this because they did get to keep the extra skill points and feat, by the way. Which speaks to Nemui's initial concern, but opens the door for Rhys's comment about overpowered humans.

As far as better fairness and not overpowering the characters- Rhys, if you can come up with some good templates, in all seriousness, I'm game. The fact that several of you posted feedback on this concept makes me happy to begin with, and I'll admit to not exactly being a star DnDer Smiling

princessbunny99's picture
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Joined: 2005-11-14
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What I've done is just remove some of the special abilities if a character doesn't want to take level adjustment.

For Xander, my boyfriends tiefling, he's got the bonus to Dex and Int, but took a negative to Wis and Cha to balance it out a bit. I also took away his spell like abilities and gave him just 2 elemental resistances.

If he wanted to take the level adjust, I would have maybe bumped up the abilities a bit. I don't feel like the planetouched deserve the +1 that they get...more like a half Laughing out loud

Rhys's picture
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factotums
Joined: 2004-05-11
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Well, I'm newly inspired to make those templates. I would say:

Tiefling: +2 Dex, +2 Int. Resistance fire 5, electricity 5. +2 Bluff, Hide. Low-light vision. Native outsider.
Aasimar: +2 Wis, +2 Cha. Resistance fire 5, cold 5. +2 Diplomacy, Sense Motive. Low-light vision. Native outsider.

Besides trimming it back so it's what I think a +1 LA template ought to look like, I made a few changes, based on my own ideas. First off: Low-light vision. Whatever happened to this trait? These days, everyone has darkvision. I say, neither of these races are subterranean, they just have a bit of otherworldliness. Let them have sharp vision, but not in pitch darkness. Even if outsiders have darkvision by default. Next: I gave both races balanced ability scores. Charisma counts. It's still penalizing when Tieflings lose it and it still helps aasimar when they get it. It's a real ability score, so treat it as one.
Next: resistances. I tweaked them slightly. Though if I were a DM and one of my players was descended from a gelugon or an alkilith or something I'd let him trade out restistances. Lastly: skill bonuses. I think these are fun and are an easy, painless way to shape the character of a race. Aasimar tend to be fair-minded and have a calming presence, giving them an easy way with people, and they often grow up observing and studying those around them--millennia of celestials watching over mortal races rubs off--meaninging that they have insight into the minds of others.
Tieflings, meanwhile, seemed to fit the skill bonuses assigned to them in the Monster Manual.

If people want to have both the "standard" planetouched (i.e. those represented as their own races) as well as template planetouched, it could be explained as simply the effect of being raised among other planetouched in the former, or among generally non-planetouched in the latter. So, a tiefling whose family is human would be templated, but the tiefling offspring of other tiefers would be a standard tiefling.

The thing I was trying to say before is that adding earth genasi racial traits to the racial traits of a LA 0 race like a dwarf or a half-orc does not produce a LA +1 race. The earth genasi racial traits alone are LA +1 and adding them to the traits of another race essentially gives the character something free for nothing. If this worked like the proposed rule suggests, then a "human aasimar" would be LA +1, the same power level as someone who just takes the aasimar race. Obviously, they're not the same power level, as the "human aasimar" gets everything the standard aasimar gets, with the addition of a human's bonus feat, skill points, and favored class flexibility when really they're supposed to represent the same thing: a human planetouched by the power of good.

Based on what people think of these, I'll see what genasi look like when pared down a bit.

Eyeohn's picture
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Joined: 2005-01-13
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when dealing with the planetouched I like to customise on a character to character basis. Someone with fiendish blood way up the line might function exactly like a normal member of his primary race but have strange features. for someone with more fiendish blood I like to choose powers based more directly on the type of fiend and how powerfull the blood is and just judge the lvl adjustment with the guidlines found in various books such as savage species.

Nemui's picture
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factotums
Joined: 2004-08-30
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The way I see it, the planetouched are already half-outsider half-something not necessarily human. They have none of the human racial traits (extra skill points, feat), just their own (elemental resistance, spell-like abilities).

If you let a dwarf, elf, or halfling keep his racial traits and add those that all planetouched have, then the half-humans get the short end of the stick, don't they?

Personally, I would say that the planetouched as written represent any of the medium size races (combined with an outsider), and just add in smaller and larger variants as required, modifying Strength and Dexterity (and Con?) as detailed in the Monster Manual.

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