The Trap Soul ability needs rewording. Is a new dahrrain created (as opposed to the soul just being absorbed)? When? Is it under the control of the oldrer dahhrain? Can the original creature be brought back by miracle, wish, true resurrection? How about "direct divine intervention"?
Dahrrain
Large Elemental (Extraplanar, Water) | |
Hit Dice: | 12d8+48 (102 hp) |
Initiative: | +8 |
Speed: | 50 ft., swim 160 ft. |
Armor Class: | 20 (+4 Dex, +7 natural, -1 size), touch 13, flat-footed 16 |
Base Attack/Grapple: | +9/+18 |
Attack: | Slam +13 melee (1d8+5) |
Full Attack: | 2 slams +13 melee (1d8+5) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Improved grab, trap soul |
Special Qualities: | Acid resistance 20, darkvision 60 ft., elemental traits, watery form |
Saves: | Fort +12, Ref +10, Will +5 |
Abilities: | Str 21, Dex 19, Con 19, Int 15, Wis 13, Cha 17 |
Skills: | Hide +12, Move Silently +11, Listen +13, Search +9, Spot +13, Swim +12, Survival +8 |
Feats: | Ability Focus (trap soul), Alertness, Improved Initiative, Lightning Reflexes, Track |
Environment: | Plane of Water |
Organization: | Single, pair or band (6-15) |
Challenge Rating: | 10 |
Treasure: | None |
Alignment: | Neutral Evil |
Advancement: | 13-18 HD (Large); 19-36 HD (Huge) |
Level Adjustment: | - |
Improved Grab (Ex): A dahrrain can automatically attempt to grapple any creature up to its size without provoking an attack of opportunity when it hits with its slam attack. If it gets a hold, it can trap soul on its next turn.
Trap Soul (Sp): After a dahrrain successfully grabs an opponent, it then starts to trap an opponent's soul as a standard action. The victim must succeed a Will save (DC 21) or be trapped in the dahrrain's body as if affected by a trap the soul spell. The save DC is Charisma-based.
Watery Form (Ex): A dahrrain in its natural form is immune to polymorph effects.
Elemental Traits: An elemental is immune to poison, sleep effects, paralysis and stunning. It is not subjected to critical hits and flanking. It cannot be affected by a raise dead or resurrection spell, but can be brought back by a limited wish or true resurrection spell.
Habitat/SocietySome sages believe the dahrrain to be minions of the Evil Princess of Elemental Water, Olhydra. The theory holds that the dahrrain make short trips to other planes (via storm vortices) to absorb souls for their elemental mistress. However, nobody has ever encountered the dahrrain in their native plane. (Or perhaps, they do. They just can't distinguish the creature from the surrounding water.)
Some however believe that the dahrrain reproduce by absorbing souls. It is not known how this is done, but possibly by splitting into two after several days.
Edited. I pegged it to trap the soul spell. So everything functions just like the spell.