Table : Heritage Feats* |
Feat: | Prerequisite: | Description: |
Blood of Element | Cha 13, genasi | Element-related arcana improved |
Bones of Element | Con 13, genasi | Body further adapted to the element |
Heart of Darkness | Cha 11, tiefling, LE, NE, or LN | Devil-kin, attuned to darkness |
Heart of Deceit | Cha 11, tiefling, evil alignment | ‘loth-kin, skilled thought-stealer |
Heart of Fury | Cha 11, tiefling; CE, NE, or CN | Demon-kin, raging beast |
Heart of Horror | Cha 11, tiefling; CE or NE | ‘leth-kin, fearless and fearsome |
Soul of Freedom | Cha 11, aasimar; CG, NG, or CN | Eladrin-kin, difficult to control |
Soul of Innocence | Cha 11, aasimar; good alignment | Guardinal-kin, animal-kin |
Soul of Purity | Cha 11, aasimar; LG, NG, or LN | Archon-kin, orderly benevolent |
Soul of Radiance | Cha 11, aasimar; good alignment | Angel-kin, source of white light |
* Heritage feats signify a specific ancestry of the character (in this case, a specific extraplanar ancestry). They are further detailed in the Planar Handbook.
Blood of Element [Heritage] Your soul is true to your elemental heritage. Prerequisite : Cha 13, genasi race. Benefit : Instead of your default racial spell-like ability, you have an improved set, as specified in the table below. In addition, when you reach 10th character level, you gain the spell-like ability plane shift 1/day, but it can only be used to travel to the Elemental Plane matching your genasi type (Elemental Plane of Air for an air genasi, etc.). Your caster level for all abilities is equal to your character level. Save DCs, if any, are Charisma-based. Special : You can only select this feat at 1st character level.
Table : Blood of Elements |
Genasi: | Default Spell-like Ability: | Improved Spell-like Abilities: |
Air | 1/day – gust of wind | 3/day – levitate (self only); 1/day – gaseous form |
Earth | 1/day – soften earth and stone | 3/day – meld into stone; 1/day – spike stones |
Fire | 1/day – pyrotechnics | 3/day – produce flame; 1/day – fire shield (warm only) |
Water | 1/day – fog cloud | 3/day – fog cloud; 1/day – control water |
Bones of Element [Heritage] Your body is true to your elemental heritage. Prerequisite : Con 13, genasi race. Benefit : You have the relevant creature subtype, depending on your genasi variety (air, earth, fire, or water). Additionally, if you are an air genasi you gain a fly speed equal to your land speed with average maneuverability; if you are an earth genasi you gain a burrow speed equal to ½ your base land speed; if you are a water genasi your swim speed improves to 1.5 x your base land speed. All improvements are considered supernatural abilities. While fire genasi do not gain improved movement modes, their fire subtype renders them immune to fire, and vulnerable to cold.
Heart of Darkness [Heritage] Fiendish blood flows stronger through you than through other tieflings. Prerequisite : Cha 11, tiefling race, LE, NE, or LN alignment. Benefit : Instead of darkness 1/day, you can use deeper darkness 1/day. The effective caster level still equals your character level. In addition, you can see perfectly in darkness of any kind, even that created by a darkness or deeper darkness spell. Special : You can only select this feat at 1st character level.
Heart of Deceit [Heritage] Fiendish blood flows stronger through you than through other tieflings. Prerequisite : Cha 11, tiefling race, any evil alignment. Benefit : Instead of darkness 1/day, you can use detect thoughts 1/day. The effective caster level still equals your character level, and the save DC is Charisma-based. In addition, you have a +2 racial bonus on Will saving throws against all mind-affecting effects. Special : You can only select this feat at 1st character level.
Heart of Fury [Heritage] Fiendish blood flows stronger through you than through other tieflings. Prerequisite : Cha 11, tiefling race; CE, NE, or CN alignment. Benefit : Instead of darkness 1/day, you can use rage 1/day. The effective caster level still equals your character level. In addition, you have a claw attack that deals 1d4 points of damage (plus your Strength modifier) Special : You can only select this feat at 1st character level.
Heart of Horror [Heritage] Fiendish blood flows stronger through you than through other tieflings. Prerequisite : Cha 11, tiefling race; CE or NE alignment. Benefit : Instead of darkness 1/day, you can use cause fear 1/day. The effective caster level still equals your character level, and the save DC is Charisma-based. In addition, you have a +4 racial bonus on saving throws against fear effects. Special : You can only select this feat at 1st character level.
Soul of Freedom [Heritage] Celestial blood flows stronger through you than through other aasimar. Prerequisite : Cha 11, aasimar race; CG, NG, or CN alignment. Benefit : Instead of daylight 1/day, you can use freedom of movement on yourself 1/day. The effective caster level still equals your character level (minimum 2nd). In addition, you have a +2 racial bonus on saving throws against all compulsion effects. Special : You can only select this feat at 1st character level.
Soul of Innocence [Heritage] Celestial blood flows stronger through you than through other aasimar. Prerequisite : Cha 11, aasimar race; any good alignment. Benefit : Instead of daylight 1/day, you can use cure serious wounds 1/day. The effective caster level still equals your character level, and the save DC is Charisma-based. In addition, you have the extraordinary ability to communicate with animals at will, as if permanently under the effect of a speak with animals spell. Special : You can only select this feat at 1st character level.
Soul of Purity [Heritage] Celestial blood flows stronger through you than through other aasimar. Prerequisite : Cha 11, aasimar race; LG, NG, or LN alignment. Benefit : Instead of daylight 1/day, you can use magic circle against chaos 1/day. The effective caster level still equals your character level, and the save DC is Charisma-based. In addition, you have a +4 racial bonus on Sense Motive checks. Special : You can only select this feat at 1st character level.
Soul of Radiance [Heritage] Celestial blood flows stronger through you than through other aasimar. Prerequisite : Cha 11, aasimar race; any good alignment. Benefit : Instead of daylight 1/day, you can use searing light 1/day. The effective caster level still equals your character level, and the save DC is Charisma-based. In addition, you have a +4 racial bonus on saving throws against all diseases and poisons. Special : You can only select this feat at 1st character level.
I think I meant that the abilities like "rage," "cause fear" and "deeper darkness" suck, where as "Detect Thoughts," "Freedom of Movement" and "Cure Serious Wounds" are quite good (especially at first level).
I think I'm just going to accept the Prachett answer and leave it at that for the 'leth kin...