Feats of Belief

taotad's picture

"Belief is power" the greybeards and priests say, but belief can also translate into action. The relationship between belief and action is a fluid thing on the planes. A devout man of belief can accomplish impossible feats of grandeur if he serves his own convictions in a truthful and earnest way.
Give out Belief Points as described in The Planewalkers Handbook. These belief points are now called "Feats of Belief" instead.Feats of Belief are simply virtual feats, meaning that a Feat of Belief can become any one feat possible for a one-time-use only. After a "Feat of Belief" has been used its lost. Here follows some optional limitations and expansions to make Feats of Belief weaker or more powerful as to the flavor of your campaign:
  • Feats of Belief can only be used on feats that the character meets the requirements to. A suboption can be to use more Feats of Belief to meet the requirements. This makes the system more limited, but in rule-intensive campaigns it keeps the playingfield level.
  • Feats of belief can be used regardless of requirements to the feat the character needs. This is a very easy system to exploit so the DM and players should agree on advance to certain limitations that is acceptable to the campaign.
  • Feats of Belief can also be used on Item-Creation feats and other feats with long activation time. This would mean that a fighter could potentially be able to make a magical sword if he could find the correct chain of feats to do so.
  • A character can access epic feats if using ten Feats of Belief to access them. Epic feats with epic feats as requirements cannot be used by this option.
This is a system I've found to combine the vast possibilities of Planescape with the rigid rulesystem of 3rd edition. It lets players play-around with the feats and give them a trial before purchase, and it makes feats that previously seemed interesting a new angle for use.Its a system that gives incredibly potential. It should always represent the DM's vision, and players abusing the system should not receive belief feats. The old Belief Point system is an award for following convictions in tune with the "will of the planes", and who else to see the will of the planes than the local DM?

taotad's picture
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Namer
Joined: 2004-05-11
Feats of Belief

Its certainly abusable if you allow all the alterations available.

If you only allow the character to take feats that he qualifies for already, I think its pretty well balanced. He wouldn't be able to do anything he's more then three levels away from anyhow.

It also lends flexibility to the DM when storytelling in letting NPC's be dynamic in encounters without having to bend the rules.

Primus, the One and Prime's picture
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factotums
Joined: 2004-05-11
Feats of Belief

I can se where this could be abused but I do kind of like it. Its very cinematic for a surrounded fighter to suddenly whip out a Whirlwind Attack or a wizard to suddenly come out with a twinned or maximized fireball.

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