Mordukhavar the Reaver

Shade's picture
Colossal Dragon (Evil, Extraplanar, Lawful)
Hit Dice: 42d12+420 (693 hp)
Initiative: +4
Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)
Armor Class: 45 (–8 size, +0 Dex, +43 natural) touch 2, flat-fo
Base Attack/Grapple: +42/+75
Attack: Bite +52 melee (4d8+17/19-20 plus paralysis)
Full Attack: 2 bites +52 melee (4d8+17/19-20 plus paralysis) and 2 claws +49 melee (4d6+8 plus paralysis) and 2 wings +49 melee (2d8+8 plus paralysis) and tail slap +49 melee (4d6+25 plus paralysis)
Space/Reach: 30 ft./20 ft. (30 ft. with bite)
Special Attacks: Breath weapon, crush 4d8+25, frightful presence, paralysis, spell-like abilities, spells, summon baatezu, gate Tiamat, tail sweep 2d8+25
Special Qualities: Blindsense 60 ft., damage reduction 20/good and silver, fiendish form, immunity to acid, fire, paralysis, poison, and sleep, keen senses, regeneration 10, resistance to cold 20, spell resistance 38
Saves: Fort +33, Ref +23, Will +31
Abilities: Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26
Skills: Bluff +53, Concentration +55, Diplomacy +57, Disguise +53 (+55 acting), Hide -16, Intimidate +55, Jump +66, Knowledge (arcana) +53, Knowledge (religion) +53, Knowledge (the planes) +53, Listen +53, Search +53, Sense Motive +53, Spellcraft +55, Spot +53, Survival +8 (+10 on other planes)
Feats: Awesome Blow, Cleave, Flyby Attack, Great Cleave, Hover, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Quicken Spell-Like Ability (greater teleport), Snatch, Weapon Focus (bite), Wingover; Epic Feats: Dire Charge
 
Environment: Nine Hells of Baator
Organization: Solitary
Challenge Rating: 28
Treasure: Triple standard
Alignment: Lawful Evil
Advancement: -
Level Adjustment: -

This massive, two-headed dragon has fiery-red scales and reeks of brimstone. Its wings are powerful, batlike appendages with wicked claws, and its thick tail ends in a cruel barb.

Sages speak of Mordukhavar in whispers. Reputed to be the offspring of Tiamat and one of the Dark Eight, the two-headed Mordukhavar is one of the most powerful abominations ever to climb from the pits of Baator. Mordukhavar moves between the Nine Layers of Hell, gathering information and making deals on behalf of Tiamat. Occasionally, Mordukhavar answers the summons of an evil wyrm or great wyrm as a representative of Tiamat. Such visitations to the Material Plane are rare, but they usually involve the long-term plans of the Chromatic Dragon.

Mordukhavar is 170 feet long and weighs over 350 tons. Mordukhavar speaks Draconic and Infernal.

Combat

Mordukhavar prefers close combat, as it enjoys rending flesh and shattering bone. Mordukhavar's natural weapons are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Breath Weapon (Su): As a standard action, Mordukhavar can breathe either with one head or with both heads simultaneously. It can produce two different breath weapons, a 70-foot cone of acid or a 140-foot line of hellfire. The acid breath from its left head deals 20d8 points of acid damage, while the right head's hellfire breath deals 22d10 points of damage. Half the damage is fire damage, but the other half results directly from infernal power and is therefore not subject to being reduced by resistance to fire-based attacks. A successful Reflex save (DC 41) halves the damage from either attack. A creature caught in both breath weapons is affected by both and must save against each one separately. Once Mordukhavar breathes, it must wait 1d4 rounds before using its breath weapon again.

Crush (Ex): When flying or jumping, Mordukhavar can land on opponents three or more sizes smaller than itself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under it's body. Each creature in the affected area must succeed at a Reflex save (DC 41) or be pinned, automatically taking 4d8+25 points of bludgeoning damage. The save DC is Constitution-based. Thereafter, if Mordukhavar chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round.

Frightful Presence (Ex): Whenever Mordukhavar attacks, charges, or flies overhead, each creature in a 360-foot radius that has fewer HD than it does must make a DC 39 Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD). A creature that succeeds on its Will save remains immune to that Mordukhavar's frightful presence for 24 hours. The save DC is Charisma-based.

Paralysis (Ex): Those hit by Mordukhavar's physical attacks must succeed on a DC 41 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Constitution-based.

Spell-Like Abilities: At will—animate dead, charm person (DC 19), detect chaos/evil/good/law, detect magic, fireball (DC 21), greater invisibility, greater teleport (self plus 50 pounds of objects only), hold person (DC 21), persistent image (DC 23), polymorph, produce flame, pyrotechnics, suggestion (DC 21), see invisibility, symbol of pain (DC 23), and wall of fire (DC 22). Caster level 20th. The save DCs are Charisma-based.

Spells: Mordukhavar casts arcane spells as a 14th-level sorcerer, and can also cast cleric spells and those from the Destruction, Evil, Law, and Trickery domains as arcane spells.

Typical Sorcerer Spells Known (spells known 9/5/5/4/4/3/2/1/-/-; spells per day 6/8/8/8/8/7/6/4/-/-; save DC 18 + spell level): 0—dancing lights, detect magic, flare, guidance, mage hand, message, prestidigitation, read magic, resistance; 1st—expeditious retreat, mage armor, magic missle, shield, ray of enfeeblement; 2nd—bear's endurance, cat's grace, detect thoughts, resist energy, touch of idiocy; 3rd—clairaudience/clairvoyance, displacement, haste, nondetection; 4th—detect scrying, dimensional anchor, order's wrath, unholy blight; 5th—dispel good, mass inflict light wounds, plane shift; 6th—disintegrate, heal; 7th—blasphemy.

Blindsense (Ex): Mordukhavar can pinpoint creatures within a distance of 60 feet. Opponents Mordukhavar can't actually see still have total concealment against it.

Fiendish Form (Su): Once per day, Mordukhavar can produce an effect like that of a shapechange spell, except that only the form of a 30-foot-tall Huge pit fiend may be assumed.

Keen Senses (Ex): Mordukhavar sees four times as well as a human in shadowy illumination and twice as well in normal light.

Regeneration (Ex): Mordukhavar takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.

Summon Baatezu (Sp): Twice per day, Mordukhavar can automatically summon 6 lemures, bone devils, or bearded devils, or 3 barbed devils, erinyes, horned devils, or ice devils. This ability is the equivalent of a 9th-level spell.

Gate Tiamat (Sp): Mordukhavar may attempt to gate in an avatar of Tiamat (see Deities and Demigods) with a 65% chance of success. Depending on the will of the Dragon Queen, this could be an advanced aspect of Tiamat instead. (see Miniatures Handbook). In any case, it only uses this ability only as a last resort.

Option: Mordukhavar & DraconomiconIf you are using Draconomicon, the following changes are recommended.
  • Feats: Replace Dire Charge, Improved Initiative, and Quicken Spell-Like Ability with Clinging Breath, Maximize Breath, and Quicken Breath.
  • Spells: Replace touch of idiocy with scintillating scales, detect scrying with sharptooth, and mass inflict light wounds with superior magic fang.

Habitat/Society

Seemingly ignored by the Lords of the Nine and distrusted by almost all of the Dark Eight, Mordukhavar gathers information and makes deals throughout Baator on behalf of Tiamat. Recently, he receives command of a large detachment of baatezu with orders to fight in the Blood War. If this is true, then Tiamat has certainly entered the conflict between Law and Chaos - but for what purpose?

Mordukhavar clearly holds some close connections to Tiamat. If the creature is really the offspring of the Chromatic Dragon and one of the Dark Eight, then the baatezu now possess one of the most powerful weapons in the Blood War. Mordukhavar's recent commission has unsettled members of the Dark Eight. A few successes on the battlefield and it could find itself the newest member of the ruling pit fiends of Baator - an incident sure to raise Tiamat's influence in Hell. Some devils even feared that this could lead to a new ascension like that of Bel.

Original concept by Keith F. Strohm in Dragon Magazine #260 ("Spawn of Tiamat, Children of Bahamut", p. 51). Converted by Shade. Edited by Seraph.

seraph's picture
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Namer
Joined: 2004-12-19
Mordukhavar the Reaver

Yes, so? Mordukhavar is not one of the Dark Eight. He is reputed to be the offspring of Tiamat and one of the Dark Eight.

Nemui's picture
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factotums
Joined: 2004-08-30
Mordukhavar the Reaver

Well, the Dark Eight are fairly well-known in Baator, so the rumor must be spread among the clueless.

And besides, the D8 are all just (more or less) standard pit fiends, a 42-HD colossal dragon would probably crowd their council chambers Eye-wink

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Webmonkey
Joined: 2008-06-30
Mordukhavar the Reaver

I think the problem is coming b/c of an ambiguity in the description "The two-headed draconic son of Tiamat and possibly one of the Dark Eight." It can be read as 'Tiamat got busy with one of hte Dark Eight' or 'Tiamat got busy, and the offspring is one of the Dark Eight'. You may want to change the phrasing to something like: "The two-headed draconic son of the coupling of Tiamat and possibly one of the Dark Eight."

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factotums
Joined: 2004-05-11
Mordukhavar the Reaver

I really like the inclusion of Draconomicon substitutions. Good looking ahead.

I immediately thought that this guy was the son of [Tiamat and one of the Dark Eight]. I wasn't confused, but then someone who didn't know about the Dark Eight might be. I would say, "Mordukhavar is reputed to be the offspring of one of the Dark Eight and Tiamat." Put the D8 first, since no one would think that Mordukhavar is Tiamat. I think the situation is further confused by an overabundance of "possibly". We know it may or may not be screed. Everything in Planescape has an understood "probably" before it. "The Abyss has infinite layers... probably." "Sigil is a ring that sits infinitely high above the Outlands... probably."

I really question the 170-foot, 350-ton logic (I've taken the liberty of converting that to SI tonnes for the following comparison; it's approx. 317.5 tonnes). There have been 135-foot, 30-tonne (diplodocus/seismosaurus) and 75-foot (high), 80-tonne (brachiosaurs) dinosaurs. With that as a model, I doubt even the addition of wings and spikey appendages would give you the necessary additional weight. Remember: If anything, dragons should be physiologically lighter than dinosaurs, since they can fly. I realize that this is just fantasy, but Mordukhavar weighs about three times too much.[/obsessive]

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Webmonkey
Joined: 2008-06-30
Mordukhavar the Reaver

Hm... interesting point to note with the palentology. If I recall, dino's also had some simular bone structures to birds - prodiving hollow spots to allow for less weight on the system as a whole? Perhaps dragon's bone mass makes up the difference? Eye-wink

Ryltar's picture
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Joined: 2005-02-11
Mordukhavar the Reaver

I agree with Rhys.

Outstanding work in every other regard!
Makes me want to DM an epic game Laughing out loud.

seraph's picture
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Namer
Joined: 2004-12-19
Mordukhavar the Reaver

I checked the original article. He is actually a total of 270 ft. long (170 ft. body + 100 ft. tail). No weight was given in the article. Not sure if this makes it more sensible.

On dragon flight, the Animal Planet series gave dragons hollow bones and hydrogen sacs.

Clueless's picture
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Webmonkey
Joined: 2008-06-30
Mordukhavar the Reaver

Yay for combustible dragons!! Eye-wink

seraph's picture
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Namer
Joined: 2004-12-19
Mordukhavar the Reaver

No, you don't seem to get it. The claim is that Tiamat mated with one of the Dark Eight and gave birth to this dragon...

Nemui's picture
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factotums
Joined: 2004-08-30
Mordukhavar the Reaver

*finally tumbles to the dark of Tiamat getting busy*

Damn, I'm slow. If the wording was other way around I suppose I would've objected that Mordukhavar is not actually Tiamat.

Someone please just shoot me in the head before I spontaneously combust in shame.

Shade's picture
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Joined: 2005-04-18
Mordukhavar the Reaver

Hello.

I can't speak much to its origins, as I didn't create the creature. I just converted it to be as faithful to the original as possible.

As for the weight, I'll admit that I just tried to guess, by extrapolating from some of the biggest monsters I could find, which didn't even come close. Since Rhys sounds like he knows what he's talking about, I'd go with his suggested weight.

Thanks for all the feedback!

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factotums
Joined: 2004-08-30
Mordukhavar the Reaver

Aren't the members of the Dark Eight already defined in PS? Baalzephon (industry), Corin (espionage), Dagos (security), Furcas (mortal relations), Pearza (research), Zaebos (rank promotions), Zapan (immortal relations), and Zimimar (morale), according to Faces of Evil.

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