Ash Witch

Kaelyn's picture
Large Outsider (Cold, Extraplanar)
Hit Dice: 8d8+16 (52 hp)
Initiative: +5
Speed: 30 ft.
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-f
Base Attack/Grapple: +8/+16
Attack: Slam +11 melee (1d6+4)
Full Attack: Slam +11 melee (1d6+4)
Space/Reach: 5 ft./10 ft.
Special Attacks: Spells, wasting curse, weakening gaze
Special Qualities: Broom, damage reduction 5/– , darkvision 60 ft., immunity to cold, spell resistance 13, vulnerability to fire
Saves: Fort +8, Ref +7, Will +9
Abilities: Str 19, Dex 13, Con 14, Int 18, Wis 16, Cha 16
Skills: Concentration +13, Craft (any one) +15, Hide +8, Intimidate +14, Knowledge (arcana) +15, Listen +16, Move Silently +12, Search +15, Sense Motive +14, Spellcraft +15, Spot +16, Survival +14
Feats: Alertness, Great Fortitude, Improved Initiative
 
Environment: Quasielemental Plane of Ash
Organization: Solitary or school (1 plus 4-16 ash children)
Challenge Rating: 7
Treasure: ½ standard
Alignment: True Neutral
Advancement: 9-14 HD (Large)
Level Adjustment: +4

This extremely tall and thin female humanoid is composed of gray ash. She has no face, and wears a long ash dresses and a pointed, broad-brimmed ash hat. She is carrying a broom, sweeping vainly at their surrounWitchdings.

A night hag named Hateful came to Quasielemental Ash quite a long time ago, fleeing yugoloth creditors. She used her dwindling supply of larvae, a variant of the mephit creation incantation, and cross-bred quasielementals to create her new servants – the ash witches. However, the draining effect of the Ash plane was one which even the hag, who understood the Waste so well, couldn't comprehend. The ash witches served the hag for few centuries until one day they conferred with each other for the first and only time. They then coldly killed their mistress and wandered off to explore the plane in solitude.

Ash witches speak Ashen, Night Hag, and Planar Trade, but never to each other. When addressing other creatures, a witch speaks in a faint whisper.Combat

An ash witch only attacks to preserve its solitude or in self defense. They don't like to be bothered, but won’t pursue fleeing foes.

Broom (Su): Every ash witch carries a 6-ft. long broom. This object is not only a status symbol, but also serves as a focus for some of the ash witch’s abilities: Without her broom, an ash witch cannot use her wasting curse special attack, and she loses her spell resistance. An ash witch’s broom dissolves when taken off-plane.

Spells: An ash witch casts arcane spell as a 5th-level wizard. She prefers the necromancy school. Typically prepared wizard spells (4/4/3/2 per day, save DC 14 + spell level): 0 – ghost sound, mage hand, mending, touch of fatigue; 1st – cause fear, mage armor, ray of enfeeblement, unseen servant; 2nd – blindness/deafness, detect thoughts, ghoul touch; 3rd – clairaudience/clairvoyance, ray of exhaustion.

Wasting Curse (Su): Once every 1d4 rounds, an ash witch can empower her broom with the poisonous essence of ash, causing its slam attack to deliver a bestow curse effect (Will DC 17 negates). The witch usually chooses to decrease one of the target’s ability scores by 6 points. The save DC is Charisma-based and includes.The wasting curse can be removed as any other curse (by break enchantment, remove curse, limited wish, etc.), or simply by leaving the Quasielemental Plane of Ash.

Weakening Gaze (Su): An ash witch can weaken living beings by gazing at them with its blank ashy face, at a range of up to 30 feet. Creatures that meet the witch’s gaze must make a DC 17 Fortitude save or take 1d4 points of Strength damage. The save DC is Charisma-based.

Habitat/SocietyAsh witches are hermits, living in small caves and huts, or found wandering. Occasionally one will be found in an advisory position among a group of quasielementals or ruvoka, the creatures the witches find most worthy of their time. A school of ash children will usually be found clinging to an ash witch's skirts.Originally by Rip Van Wormer (Kaelyn)Converted from 2E by NemuiArtwork by Cliff Brannon
Nemui's picture
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factotums
Joined: 2004-08-30
Ash Witch

All done.

It's *good* to be the Editor.

Kaelyn's picture
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Namer
Joined: 2004-05-10
Ash Witch

I invented the critter, but shouldn't the person who converted it to 3.5e, and the person who did the art, also get credit?

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