Character: Zerthimon showed the way, it is up to you to follow. Make your own freedom. Know yourself, for no-one else can do it. Keep your individuality, but never betray your people. True followers do not mind contradictions. Ruler:The god-king, Zaertith Menyar-Ag-Gith, names a governor every five years, and he can veto decisions made by the council of elders. The council of elders is made up of generals, heroes and teachers from the Hael-Kenshka, the Rrakkma training academy. Behind the throne:Due to the proximity of the First Monastery, the council almost always has an advisor or two representing the zerths to help them make the decisions. The governor has never vetoed a decison advised by the zerths, although legally there is nothing to stop him from it. Description:From the outside, Toroj looks almost like a dome, with the huge mountains that circle the city bending weirdly so they almost block the city from sight. There is only a few hundred meters distance between the eight mountaintops, despite the radius of the city being nearly a mile. The buildings are sombre, grey affairs that nest under the mountains like the mysterious eggs of a colossal predator. None of them are particularly tall, although they do get progressively bigger as you near the city centre. In the center of the city is a small lake of clear, fresh water, maintained by the city anarchs (as is the rest of the city, really). It provides the inhabitants with drinking water and bathing facilities (the water being cleaned by the anarchs every day). The lake is also used to teach children to cope with the more difficult parts of the chaos soup, since swimming really helps you a lot more than walking in those parts. There are roughly 850,000 githzerai in the city at all times, making Toroj the second-biggest githzerai city in Limbo. The capital city of Shra'kt'lor is far larger than any of the other cities, having almost 2 million inhabitants. The city was founded by pilgrims on their way from or to the First Monastery, the place where the first zerths gathered after the death of Zerthimon, where they made the fateful decision to remain loyal to the god-king so the people could start to build a civilization. Even today, the First Monastery is an integral part of Toroj, as the trade that travellers to the monastery bring with them allows the city to maintain its size. One of the most important buildings of Toroj is the Hael-Kenshka, the "Rrakkma school". It is run by members of former rrakkma bands (which means they were successful in their missions...no rrakkma band returns if they haven't killed at least one illithid for every member of the band) and provides training in the martial arts, psionics and magic, specifically to combat illithids. The leaders of the Hael-Kenshka often work with the monks of the First, and are generally called for when there is danger to the city. No non-githzerai are allowed in the city, except once a year, during the M'kata, a celebration of the journey of the githzerai race to Limbo (something many githzerai have mixed feelings about....and yet, the githzerai seem to love such contradictions). During that time, a tent city of foreigners forms, much like the one surrounding Shra'kt'lor. Many planewalkers come to see the serious githzerai let loose, dance and sing, and even wear bright colours. The highlight of the celebration is when the monks of the monastery parade through Toroj, singing songs that span the history of the race. Special conditions:Like in all githzerai settlements which have anarchs (almost all of them), nobody else can shape chaos while inside the confines of the city. |
Cool stuff, but I was under the impression that Zerthimon didn't die, he just went away.