Spells: The ascendant guide continues to gain spells at the rate of his old class. If more than one spellcasting class is possessed you must choose which class is advanced. Energy Resistance: At 1st level, the ascendant guide gains resistance to one type of energy (fire, cold, etc.). The character receives a +1 to saves and reduces damage from that type of attack by the same bonus. Damage cannot be reduced below zero. At 5th and 10th levels, the ascendant guide gains another resistance. The previously selected energy types gain a +1 increase. Sense Divinity (Ex): As a standard action, the ascendant guide can sense divine energies in a 20 ft. radius at 1st level. The radius increases by 10 feet every odd level. Spell Resistance: Prolonged exposure to the ascending beings gives the ascendant guide a stronger resistance to magical energies. At 2nd level, the ascendant guide gains a +1 Spell Resistance. This resistance increases by 1 every even level. Divine Tutelage (Ex): At 3rd level, the ascendant guide gains the ability to influence and ascending being’s control over his growing powers. The affected charge gains a +2 to checks to control divine manifestations while in the ascendant guide’s presence. Improved Tutelage (Su): At 7th level, the ascendant guide’s tutelage improves to +5. Ascension (Su): Ascendant guides of at least 9th level are privy to the secrets of the harbingers that allow them to help beings transcend the divine barrier. The ascendant guide gains a +4 to Knowledge (religion) checks when helping ascending beings determine which unique rituals or quests they need to complete for their ascension to occur. |
I don't see how they don't mesh with WotC's materials since I created them using other WotC PrCs as a base.