Fists of Divinity
“Even the ‘gods’ can use a bloodied nose.” Though they take their name from their fraction, the fists of divinity are the bodyguard and front-line of the faction’s physical component. They take the fight to the gods and leave the shattered remnants of congregations to other members of the faction. Some view these athar as suicidal as they actively oppose the gods and their servants. Fists of divinity are fanatically loyal to the faction. They are known for going to the extremes to oppose divine plans. As such, these athar bring an ironic twist to “divine intervention.” This prestige class represents the most stalwart members of the fraction who’ve become so hardened against the false gods that they develop resistances to the powers of their minions. The resolve of a fist of divinity leads them to focus on specific deities that they despise above all others. |
Hit Dice: d8 |
Requirements: To qualify to become a fist of divinity, a character must meet the following requirements.Faction: The character must be a member of the athar.Base Attack Bonus: +5Skills: Knowledge (religion): 3 ranks Knowledge (the planes): 3 ranksFeats: Close-Quarters Fighting, Like Hells I WillSpecial Requirements: The athar must have faced down three minions of deities. They do not need to be from the same power or alignment. However, they must be defied and each must be tougher than the last (higher CR). |
Skill List: The fist of divinity class skills (and the key ability for each) are Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spellcraft (Int), Spot (Wis), Swim (Str), and Wilderness Lore (Wis). |
Skill points per level: 4 + Int |
Armor and Weapon Profieciencies: Characters who take a level as a fist of divinity gain no proficiency with any weapon or armor. |
Level | BaB | Fort | Refl | Will | Special Abilities |
1 | 1 | 2 | 2 | 0 | Divine Smite, Favored Enemy |
2 | 2 | 3 | 3 | 0 | Bonus Feat |
3 | 3 | 3 | 3 | 1 | Damage Reduction 5/+1 |
4 | 4 | 4 | 4 | 1 | SR 5 |
5 | 5 | 4 | 4 | 1 | Favored Enemy |
6 | 6 | 5 | 5 | 2 | Damage Reduction 10/+2, SR 10 |
7 | 7 | 5 | 5 | 2 | Bonus Feat |
8 | 8 | 6 | 6 | 2 | SR 15 |
9 | 9 | 6 | 6 | 3 | Divine Retribution |
10 | 10 | 7 | 7 | 3 | Favored Enemy |
Class Features: | Divine Smite (Ex): Once per day, the fist of divinity can attack a follower/servant of a deity (or the deity) causing extra damage with a melee attack. He adds his Charisma bonus to his attack roll and deals 1 extra point of damage per level. If the fist of divinity accidentally smites a creature who doesn’t serve/worship a deity, the smite has no effect, but is still used up for the day. Favored Enemy: Starting at 1st level, the fists of divinity, which are well-versed in the trappings of various faiths, choose one deity as a favored enemy. All worshippers and servants of that deity are also considered to be favored enemies. Given this studies on how this god works, the fist of divinity gains a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against this type of creature. The bonus also applies to damage rolls against the favored enemy. The bonus applies when the chosen deity (or servants/followers) is within 30 feet for ranged attacks. The bonus doesn’t apply to those immune to critical hits. At 5th and 10th levels, the fist of divinity may select a new favored enemy, and the bonus for every previous associated favored enemy goes up by +1. Bonus Feat: At 2nd level and again at 5th level, the fist of divinity gains a bonus feat. This feat may be any athar feat or one of the following: Alertness, Cleave, Combat Reflexes, Dodge, Endurance, Expertise, Favored Critical, Improved Unarmed Strike, Iron Will, Lightening Reflexes, Mobility, Power Attack, Spring Attack, Stunning Fist, Supernatural Blow, Track, Weapon Focus, and Whirlwind Attack. Damage Reduction: At 3rd level, the fist of divinity gains the extraordinary ability to ignore some of the damage from attacks made against them. Subtract 5 points from the damage he is dealt each time he’s attacked. The fist of divinity also is immune to non-magical weapon attacks, but he goes the Outsider subtype. At 6th level, the damage reduction increases to 10 and the character must be attacked with +2 or better magical weapons. Spell Resistance: The fist of divinity gains a SR of 5 at 4th level. This increases by 5 at 6th level and by 5 again at 8th level. Divine Retribution: At 9th level, the fist of divinity can reflect any divine spell targeting him back at the caster. The athar cannot affect spells targeting others or ones that are area effects. The character must make a Spellcraft check as if attempting to counterspell. |