None of my feats, with the exception of two, are accessable by members of another faction.
Faction Feats
In order to make the factions stand out with more unique abilities, instead of the generalized [Faction] tag, each feat requires membership in the faction shown in the brackets while [Faction] tags just require the character to belong to any faction/sect.Why: I wanted my factions to have pronounced differences in their areas of speciality.Pro: Factions have clearly separated lines under this system. While there are a few generic feats that anyone from a faction or sect can take, the narrower focus allows players to feel that their groups are unique.
Con: Players may not like the fact that cross-faction feat selection is prohibited.
Right. Exactly how you envision them. No room for interpretation... Right.
Right. Exactly how you envision them. No room for interpretation... Right.
How's that a problem? You seem fixated on how I built things rather than on if they work well.
There aren't really any rules here. The only thing that this article deals with is how you made the rules. The only thing to discuss is "how you built them, not whether they work well."
So, developing house rules for myself that I share with the community constitutes an attack on my not allowing for an open interpretation?
So, developing house rules for myself that I share with the community constitutes an attack on my not allowing for an open interpretation?
Rhys isn't criticizing the fact that you're posting the feats... just the presence of this particular article which seems to be rather Dadaist in nature.
What is the difference between requires membership and require the character to belong to any faction/sect?
How is this different from what planewalker already has? Other than you moved where the faction requirement is listed from the region and group section to the tag section.
This is exactly what Planewalker already has. Except you write the name of the faction in a bracket and Planewalker writes it in the Region/Group part. The PW method has the added advantage of not having to list all the factions or sects as feat tags, which, to be truly precise and organized, this method would need to. If you add a new sect to the game, you'd have to append your list of tags, for example. Seems like this overly categorizes things, and makes rules more unwieldy than it'd be worth.