Home » Ecstatic Entropy
Ecstatic Entropy
Submitted by Nemui on Mon, 2004-12-13 02:00
Ecstatic Entropy Transmutation |
Level: Sor/Wiz 4 |
Components: V, S, M |
Time: 1 standard action |
Target: One corporeal creature or object |
Range: Medium (100 ft. + 10 ft./level) |
Area: / |
Effect: / |
Duration: 1 round/2 levels, maximum 10 rounds (D) |
Save: Fortitude partial (object); Will partial; see text |
Spell Resistance: Yes |
The target of this spell decomposes rapidly, experiencing exquisite pleasure at the same time. Many a Doomguard spellcaster has become addicted to this sensation, casting the spell on himself over and over again, confident in his ability to "quit anytime he wants".The effect of the spell is twofold: If the target fails its Fortitude saving throw, it is affected by a slow disintegration process, taking 1d6 points of damage per round (objects, constructs, and undead take 2d6 damage per round instead). A target reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust. Additionally, the spell induces a feeling of immense pleasure; the target must make a Will saving throw or become stunned for the entire duration, as it writhes in ecstasy of decay. Ecstatic entropy does not affect objects constructed entirely of force, such as forceful hand or a wall of force, unless they have specified HP scores. It also fails to affect magical effects such as a globe of invulnerability or an antimagic field.Material Component: A pinch of dust from the remains of a disintegrated creature or object. |