Home » Plague-Mort
Plague-Mort
Submitted by Nemui on Fri, 2004-12-10 02:00
Plague-Mort Necromancy |
Level: Sor/Wiz 5 |
Components: V, S, M |
Time: 1 minute |
Target: One zombie |
Range: Touch |
Area: / |
Effect: / |
Duration: Instantaneous |
Save: See text |
Spell Resistance: No |
You infect the rotting meat of a zombie with a special type of disease. The zombie's belly swells, a sickening stench surrounds the creature, and traces of yellow gas can be seen dragging on the ground behind it. Any creature that enters the zombie's threatened area must make a Fortitude save (against the spell's DC) or contract the zombie plague disease detailed below. The save is repeated every round the creature remains in the area. A creature grappling the zombie takes a -6 circumstance penalty on this saving throw. When the zombie is destroyed, an explosion of contagious gas bursts forth from its belly, instantly covering a spread of a radius equal to twice the zombie's reach (minimum 5 ft.). Every creature within the cloud immediately takes 1d4+1 points of Constitution damage and contracts the zombie plague disease; a Fortitude save (against the spell's DC) halves the Constitution damage and negates the infection. The plague cloud remains in the area for 1d4+1 minutes before dispersing; it provides concealment (20% miss chance). A moderate wind (11+ mph) disperses the cloud in 4 rounds; a strong wind (21+ mph) disperses it in 1 round.Zombie plague disease:- Infection method: inhaled, Fort save DC is equal to that of the plague-mort spell.- Incubation period: 1 day.- Damage: 1d4+1 temporary Constitution damage.Material Component: A mummy's kidney and a dose of black adder venom (120 gp). |