true. sorry. been reading too much races of stone. and i even play an illumian!
Home » The Discoverer's Guild
The Discoverer's Guild
Submitted by Sword_of_Geddon on Thu, 2004-12-02 02:00
The Discoverer's GuildSect Philosophy:Some berks say that knowledge is power; most know this to be true, to a certain degree. The Discoverer's Guild is a sect that takes that view literally.Throughout the planes there are an infinite variety of questions that exist. What started the Blood War? Where did the Multiverse come from, and where is it going? Who is the Lady of Pain exactly? These are just some of the many questions of the planes that have puzzled minds of all kinds for aeons.The Discoverer Guild's goal is to find out the answers to all these questions, and in so doing so, believe that they will come one step closer to the ultimate truth, which, according to them, is a prize that makes mortals greater than the gods themselves.Primary Plane of Influence: None, but the Discoverer's Guild maintains a large library and information network in Sigil. This is due to the abundance of portals inside Sigil, which allows the Discoverers to explore and investigate a variety of locations in their endless search for information.Despite having their headquarters in Sigil, the Discoverers are not to be considered one of Sigil's factions. This would require ambition for power on the Discoverers' part, and most of 'em couldn't care less for that.Allies and Enemies:For allies, the Discovers usually turn to the Guvners. This is due to the Guvner's vast deposits of knowledge they have collected for categorization and other Guvner-ish orderly pursuits.However, post-Faction War, the relationship between the two groups has become a bit strained. This is because the Discoverers, en masse, raided the Guvner's headquarters and other buildings during the chaos in hopes of salvaging the Guvner's knowledge. The Discoverers claim they were saving it, but the Guvners believe that to be a load of screed, and instead insist that the Discoverers were waiting for such an opportunity to steal what they believed was better off in their hands.This may be yet another reason the Guvners relocated to Mechanus post-Faction War.On the other hand, the Discoverers have acquired quite a lot of enemies over the years since their founding, ranging from the Yugoloths (the Discoverers raided the Arcanoloth's Tower on Gehenna once or twice) to the Harmonium (the Discoverers keep insisting on being allowed to enter the third layer of Arcadia, or any additional layers the faction might be hiding).As a matter of fact, as a sect, you probably won't find a more annoying and rude bunch. This is because the sect members wander around the multiverse asking questions, and a whole lot of 'em. Anyone - and I'm talking anyone - who looks interesting, unusual, or suspicious, can expect to be treated to a game of 20 questions (or more) if they catch a Discoverer's eye. For some reason, the Discoverers have gotten it into their crazy boneboxes that anyone out of the ordinary has got something to hide.It should be said however, that this sect has an enemy they don't even know about. A strange, mysterious race that seem alien on any plane. A race called the Keepers..... |
Wed, 2006-07-05 23:10
#3
This sounds like a library-cabal il ...
Fri, 2008-07-04 23:24
#4
This sounds like a library-cabal il ...
This sounds like a library-cabal illumian (from the "races of destiny" supplement from wizards) would be really into the aspects of this group.
I like a lot of the ideas presented in this description. Allows for artifact, document, and general knowledge searching.
Ugh, my ability to explain my self is so truncated at this point.
*edit: fixed book title error.
I'm pretty sure Illumians are from Races of Destiny.
Pants of the North!