Baatorian Barb Blast

Anonymous's picture
Baatorian Barb Blast Transmutation, , [Evil]
Level: Sor/Wiz 3 , Clr 4
Components: V, S
Time: 1 action
Target: -
Range: Close (25 ft + 5 ft / 2 levels)
Area: Cone
Effect: -
Duration: Instantaneous
Save: See Text
Spell Resistance: Yes
This spell was created by the fiendish inhabitants of Baator, and reflects their evil and torturous ways. The spell causes the casters hands to sudden sprout vicious, barbed spikes, which are then launched out in a cone of barbs that cause great pain to anyone hit and stick into the flesh to further agonise and torture. Anyone caught in the blast of barbs takes d6 damage for every 2 levels of the caster, to a maximum of 8d6. Further, they suffer d6 temporary Dexterity damage from the barbs lodging in their flesh and impeding their movements. A successful Reflex save results in only half damage and no Dexterity damage.
Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.