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Aqueous Air
Submitted by Anonymous on Wed, 2004-11-24 02:00
Aqueous Air Transmutation, , |
Level: Sor/Wiz 6, Ocean 6 |
Components: V, S, F |
Time: 1 minute per 10 feet transmuted |
Target: N/A |
Range: Medium (100 ft. + 10 ft/level) |
Area: 25 cubic feet/level |
Effect: N/A |
Duration: Permenant |
Save: None (harmless) |
Spell Resistance: No |
This spell transforms an area of normal, everyday air, into something that those who know how can swim through as it it were water. It has no inconsitencies or alterations with normal air, save being slightly heavier to breathe, and feeling very humid. Where this air is different is that to those who can swim, and who breathe water. This air can be breathed by those creatues, and swam in by them. Within the area of this spell, creatures who usually can't breathe air can breathe. Creatures may also swim through affected air as if it were water. This means that not only can those characters with a Swim skill use it in these environs to take off from the ground, but also that creatuers with a normal Swim movement rate may use it while in the affected air instead of walking or flopping around on the ground. Large areas of Aqueous Air have been known to occur naturally, on occasion, and produce rather interesting hybrid ecosystems of aquatic, aerial, and land-based life. |