Damage Transference

Anonymous's picture
Damage Transference Transmutation, ,
Level: Sor/Wiz 5, Vengeance 5
Components: V, S, M
Time: 1 action
Target: N/A
Range: Personal
Area: 15' diameter cylinder, plus 5' per two levels
Effect: N/A
Duration: Instantaneous
Save: Fort negates
Spell Resistance: Yes
This spell is, effectively, Status Transference II. It is more useful, however, because it sends a status that all feel at some point in their carreers: pain.

This spell works, mechanically, much like Status Transference, but instead of debilitating statuses, it transfers damage. Whatever damage was taken by the character (equal to their maximum hp minus their current hp) is dealt to every creature within the spell's range, which is the same as Status Transference: an area 15' in diameter, with the caster at the center (effectively the area 5' on either side of the character -- the normal threat range), and extending by 5' every two levels of the caster (effectively extending it to an area 10' around the caster in two levels, 15' in four, 20' in six, ect.).

Because this spell does damage, the spell also has no duration -- the damage is permenant until healed normally.

Material Component: This is also the same as Status Transference: a handful of the caster's blood, thrown in a circle.

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.