Home » Warp Sense
Warp Sense
Submitted by Anonymous on Sat, 2004-11-20 02:00
Warp Sense Divination, , |
Level: Brd 2, Sor/Wiz 2 |
Components: V, S |
Time: 1 action |
Target: One sentient creature |
Range: Touch |
Area: N/A |
Effect: N/A |
Duration: 1 round/level |
Save: None |
Spell Resistance: Yes |
An unknown wizard created warp sense to find and analyze the gates and portals that dot the planes. When cast, the spell allows the person empowered to sense any gate or portal, active or not, along a 60-ft. path, dead ahead. Scanning in a single direction (out of four in a complete circle) takes one full round action, so the person can shift directions while scanning. However, they cannot take more than a five-foot step without disrupting the spell; full concentration is required.Once a portal is detected, the affected person can try to deduce where the other end discharges and the key required to use the portal, if any. Each piece of information requires a Int check (DC 20 or higher, as determined by the DM). If the character has actually seen the portal in operation, a +2 insight bonus is applied to the check. Once a check has been failed, nothing further can be learned about that particular portal. The player can state which question will be asked first. Source: Planewalker's Handbook |