Howl of Pandemonium

Anonymous's picture
Howl of Pandemonium Conjuration, , Sonic
Level: Wiz/Sor 6
Components: V, S, M
Time: 1 action
Range: Personal
Area: 30-ft. radius circle or 60-ft. by 20-ft. cone
Effect:
Duration: See Text
Save: See Text
Spell Resistance: Yes
Although the howl of Pandemonium spell derives power from the Plane of Pandemonium, it can be used by Bleakers anywhere in the multiverse. Howl enables the caster to channel the screaming winds of the plane through his own body, giving voice to a numbing wail that incapacitates all nearby. The howl must be maintained for at least one round to have any effect, but it lasts as long as the wizard concentrates, to a maximum of one round per caster level (the caster can’t move or do anything else while maintaining the howl). The effects linger even after the spell ends, lasting as long as the spell was maintained. When casting the howl of Pandemonium, the caster can opt to affect all creatures within 30 ft, or he can channel a cone 60 ft long by 20 ft wide. All creatures in the area of effect are deafened and disoriented; communication of any kind is impossible. They also suffer a –2 penalty to attack rolls and saving throws. Non magical missiles are deflected by the force of the howl, and sods who try to physically approach the caster must make a fortitude saving throw before doing so. Furthermore, all sonic based effects are negated, drowned out by the howl. (This spell has no effect on creatures or petitioners native to Pandemonium.)In addition to the above effects, creatures whose Hit Dice or levels are lower than the caster’s must successfully make a Will save or become confused. The DM should roll 1d10 for sods who fail and consult the table below to see how they’re affected. (Any creature with 2 or fewer levels or Hit Dice who fail their saving throws are simply driven into a catatonic state that lasts for 2d6 hours.) D10 Effect 1 Wander away for duration of effect.2-6 Stand confused for one round, then roll again.7-9 Attack nearest creature for one round; roll again.10 Act normally for one round, then roll again. Material Component: A pebble from Pandemonium, which must be consumed by the caster.This spell was originally printed in “The Factol’s Manifesto”
Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.