The Fiendish Eye of Kalem'Darr (DB)

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A respected fiend from the Lower Planes, Kalem'Darr was a member of the Fated faction in Sigil. His businesses were spread far and wide, and it was said that he had a glittering touch, for every enterprise that he undertook was successful. He planned carefully, took few risks, and prospered. Occasionally he would be forced to collect on debts - which could be bloody undertakings, but eventually he always recieved his payments.

One day, one of his debtors came to Kalem'Darr and told him he could not pay him with coin...but would provide something of greater worth, if the fiend was interested. The man was a hedge wizard of little power, but he claimed to know the ways of blessing a businessman's eye so that no opportunity would ever escape his sight. Kalem'Darr, both greedy and intrigued, agreed to accept the enchantment as payment.

It worked... too well, perhaps as the wizard intended. Kalem'Darr's enchanted eye soon saw oppurtunities everywhere. Too many to be exploited, and many others the fiend did not know how to take advantage of. What his blessed eye saw, his hands made broken - every opportunity he tried to take advantage of, his ineptitude mangled. His businesses fell apart, his financial empire crumbled. He found himself in debt to his fellows, who felt little sympathy for their former competitor.

Kalem'Darr, unable to bear his reversal of fortune, finally plucked the offending eyeball from its socket and placed it in a glass cube upon his mantle piece. Then one day the eye simply... vanished. It is said that the eye saw better opportunities as a free agent, but this has never been proven.

When placed within an empty eye socket, not only does the eye grant the wearer some of Kalem'Darr's fiendish immunities, it also grants the wearer a bonus to their dealings with others, allowing them to thread their way through a conversation and take what they need. Still, the blinding array of opportunities the eye presents to the wearer blinds them to the opportunities he does take, reducing how much he learns from his experiences.

Special Qualities: +2 Charisma +5 Fire resistance +5 Magical Fire resistance +5 Cold resistance +5 Magical Cold resistance +5 Acid resistance -6 Wisdom -3 inherent penalty to all attack rolls, due to the fact that vision through a fiend's eye is slightly different to that which mortals are used to. A tiefling suffers only a -2 penalty.

(This submission was converted, with permission from Wizards of the Coast, from Planescape:Torment).

By: Devon BarlowImported from a previous version of Planewalker.com
Degree: Minor Artifact
Type: Eye
Weight: 0
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