The Fiendish Eye of Kalem'Darr (CA)

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A well-known and respected fiend from the Lower Planes, Kalem'Darr was a member of the Fated faction in Sigil. His businesses were spread far and wide, and it was said he had a glittering touch, for every enterprise he undertook was successful. He planned carefully, took few risks, and prospered. Occasionally, he was forced to collect on debts - which could be bloody undertakings, but in the end, he always received his payments.

One day, one of his debtors came to Kalem'Darr and told him he could not settle his debt with coin... but would provide something of greater worth, if the fiend was interested. The man was a hedge wizard of little power, but he claimed he knew the ways of blessing a businessman's eye so that no opportunity would ever escape his sight. Kalem'Darr, both greedy and intrigued, agreed to accept the enchantment as payment.

It worked... too well, as perhaps the wizard has intended. Kalem'Darr's enchanted eye soon saw opportunities *everywhere.* Too many to be exploited, and many others the fiend did not know HOW to take advantage of them. What his "blessed" eye saw, his hands made broken - every opportunity he tried to take advantage of, his ineptitude mangled. His businesses fell apart, his financial empire crumbled. He soon found himself in debt to his fellows, who had little sympathy for their former competitor.

Kalem'Darr, unable to bear his reversal of fortune, finally plucked the offending eyeball from his socket and placed it within a cube of glass upon his mantle-piece. Then one day... the eye simply vanished. It is said the eyeball itself saw a better opportunity as a free agent, but this has never been proven.

When placed within an empty eye socket, not only does the fiendish eye grants the wearer a trace of Kalem'Darr's fiendish immunities, it also grants the wearer a bonus to their dealings with others, allowing them to thread their way through a conversation and take what they need. Still, the blinding array of opportunities the eye presents to the wearer blinds him to the opportunities he does take, reducing how much he learns from his experiences. The fiendish eye grants a +6 bonus to charisma, and absorbs the first 10 points of damage each round from cold, fire, and acid attacks. However, the user suffers a –2 penalty to their wisdom characteristic as well.

(This submission was converted, with permission from Wizards of the Coast, from Planescape:Torment).

By: Christopher AllenImported from a previous version of Planewalker.com
Degree: Minor Artifact
Type: Eye
Weight: Negligible
Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.