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Survival (Urban)
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Those with this skill are able to find venues of food and shelter without monetary payment in an urban environment.Checks: On a successful skill check, the character is able to find either food or shelter for a time dependent on their success against their DC as follows: DC 10: The character can find a single standard meal or a place to sleep for up to 4 hours. DC 15: The character can find food or shelter enough for one day. DC 20: The character is able to obtain a small amount of time being fed or sheltered (about a week), or is able to find both food and shelter for three days. DC 25: The chcracter is able to secure a kip for a fortnight (about 2 weeks) or find a meal a day for the same time frame. Retry: Only twice a day for food, but shelter may be continuously rerolled. If a first check fails for shelter, however, you are not able to stay for more than 1 day, regardless of the success. Special Notes: Those without this skill often fall prey to hunger and exposure in a short while. By: Jesse MohnImported from a previous version of Planewalker.com |
Stat: Wisdom |
Untrained: Y |
Armor Check: N |
Classes: Rogue, Sorceror |
Other Classes: |