Planar Effects on Psionic Powers

Anonymous's picture

Psionic powers are affected by the nature of the plane where the psionic character is. Basically, psionic powers arise from self-discipline and inner strength. So, if the environment where the psionic character is manifesting his powers is hostile or radically different from the character's moral and beliefs, manifesting becomes more difficult. Each time a psionic character tries to manifest a power on a Outer Plane, he must make a Will save first. The DC is 15 plus 2 for each step of difference between the psionic character's alignment and the plane's alignment.

For instance, a Lawful Good psion trying to manifest a power on the Abyss (a Chaotic Evil plane) should make a Will save with a DC of 24 (15, plus four for the difference between Lawful and Chaotic, plus four for the difference between Good and Evil). If the save is successful, the power is manifested normally. If the save fails, however, the power point cost for manifesting the power increases by 1 for each step of difference between the character's alignment and the plane's alignment. All other aspects of manifesting remain unaltered.

Three exceptions exist to this rule:

  1. On the Inner Planes, manifesting psionic powers suffers no alterations from the norm;
  2. On the Etheral and Astral Planes, psionic characters function as usual, but the cost of manifesting powers is one point less than usual, because these planes are conductive for psionic powers;
  3. The Outlands, where powers are manifested normally, but are high-level powers are nullified just like spells, as a psionic character approaches the Spire.
Why: The many changes and difficulties imposed to divine and arcane spellcasters would make the psionic classes much more interesting to play than the traditional ones if something was not made to balance things again.Pro: Reequilibrates the psionic and spellcasting classes, regarding efficiency on the planes.Con: As aways, any rule which restricts the many class abilities reduces that class's interest for the players.By: Luiz SimiImported from a previous version of Planewalker.com

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.