Parry Rules

Anonymous's picture

Calculate the parry using the following formula:d20 + dex mod + attack bonus Why: This is a two part rule that I think more accurately reflects the use of active and passive defense in meele, without being overly cumbersom or taking away from the gaming aspect of D&D (i.e. I'm not striving for "realism" or complete accuracy, just somthing a bit more dramatic with a bit of a more accurate feel).Pro: The benefits of this part of the system is the parry becomes more powerfull as the character advances in level (ala the attack bonus) however, to ballance the growing accuracy of the parry, it is limited to the attacks/round a character has. E.g. a character with an attack bonus of +6/+1 would have two parries in that round, the first at +6, the second at +1.Con: This rule is part of an alternate system and it does not work well at all unless you use the second part of this system which changes how armor works.By: cliff brannonImported from a previous version of Planewalker.com

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