Knowledge [Planology]

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With this skill, you can use a device called a celestial etherscope to examine planar events and predict the future.Checks: You can predict the tides of fortune on a plane. The DM should secretly make a Planology check on the following table (or choose a result appropriate based on his foreknowledge of upcoming adventures); you only learn the result if you make a second Planology check (DC equal to original check result). Check: Result

5 or less: Catastrophe. Something horrible is going to happen on the plane in question.

6-10: Bad luck. All signs point to negative karma on the plane in question. Minor bad things happen in the lives of natives, and visitors suffer a -1 luck penalty on all skill checks and saves until the phase passes.

11-20: Status quo. Things aren't going to change drastically for a while.

21-25: Good fortune. The plane is blessed with positive energy. Good things happen for the natives, and visitors gain a +1 luck bonus to all skill checks and saves until the phase passes.

26+: Providence. Something extremely beneficial happens to the natives of the plane.


+5: Native of the specified plane

-1: Each day into the future predicted

Note that good and bad luck has nothing to do with alignment, and applies to all beings on the specified plane while the phase lasts. Phases of fortune can last a slong as the DM wishes, bit no more than a week is suggested, and sometimes they might last no more than a few minutes. Retry: Failed checks confuse a character with inaccurate and contradictory results, and deny any further checks for the time period attempted. Special Notes: A character with 5 or more ranks in Scry gains a +2 synergy bonus to Planology. If you have 5 or more ranks in Planology, you gain a +2 synergy bonus to Knowledge (the planes).

By: Matti KiviharjuImported from a previous version of
Stat: Intellegence
Untrained: N
Armor Check: N
Classes: Bard, Sorceror, Wizard
Other Classes: Planewalker [any]
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