Forest

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Given Power:
  • Woodland Lore: Knowledge (forestry), Climb, and Wildnerness Lore are class skills. 
  • Creature Mastery: You can rebuke and command forest creatures as an evil cleric rebukes and commands undead. Forest creatures are those that live in a forest (have that listed under their "terrain" entry in the MM). The usual list (though your DM may modify these as he or she sees fit) is: Ankheg, Giant Ant (vermin), Areanea, Assassin Vine, Dire Badger, Bat (animal), Dire Bat, Black Bear (animal), Giant Stag Beetle (verimin), Boar (animal), Dire Boar, Centaur, Chuul, Displacer Beast, Green Dragon, Dryad, Elf (high), Elf (gray), Elf (wild), Elf (wood), Ettercap, Grig, Green hag, Halfling (tallfellow), Krenshar, Owlbear, Pegasus, Pixie, Giant Praying Mantis (vermin), Pseudodragon, Satyr, Shambling Mound, Tendriculous, Unicorn, Dire Weasel, Wereboar, Dire Wolverine, and Wyvern. To this, the DM may add the creatures from the Warm, Cold, or Temperate Forest lists (in the DMG), or edit individual monsters or creatures in that entry. The cleric can do this once per day, plus Charisma modifier.

By: Jacob DriscollImported from a previous version of Planewalker.com

1EntanglePlants entangle everyone in 40-ft-radius circle.
2BarkskinGrants +3 natural armor bonus (or higher).
3Speak with AnimalsYou can communicate with natural animals.
4Speak with PlantsYou can talk to normal plants and plant creatures.
5Commun with NatureLearn about terrain for one mile/level.
6Wall of ThornsThrons damage anyone who tries to pass.
7ChangestaffYour staff becomes a treant on command.
8Command PlantsPlants animate and vegetation entangles.
9Animal ShapesOne ally/level polymorphs into chosen animal.
Common Dieties: Corellon Larethian, Ehlonna, and Obad-Hai (and other deities of woodlands)
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