Fear

Anonymous's picture
Given Power: You are immune to natural and magical fear spells and effects.By: Matthew DavidImported from a previous version of Planewalker.com
1Cause FearOne creature flees for 1d4 rounds.
2FearSubjects within cone flee for 1 round/level.
3EmotionArouses strong emotion in an opponent. Only the "fear" version of this spell may be used as a domain spell.
4Phantasmal KillerFearsome illusion kills subject or deals 3d6 damage.
5NightmareSends vision dealing 1d10 damage, fatigue.
6EyebiteCharm, fear, sicken, or sleep one subject. Only the "fear" version of this spell may be used as a domain spell.
7RepulsionCreatures can't approach you.
8AntipathyObject or location affected by spell repels certain creatures.
9WeirdAs phantasmal killer, but affects all within 30 ft.
Common Dieties: Erythnul, Nerull (and other gods of terror and fright)
Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.