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Dream
| Given Power: Every night, as the character falls asleep, they may concentrate on one action. That night, the character's deity sends them prophetic dreams telling them whether that action will result in a good or bad outcome (or both). Essentially, this power works just like the Augury spell, except that it can see into the future up to one day. By: Ryan BoellImported from a previous version of Planewalker.com | ||
| 1 | Sleep | Put 2d4 HD of creatures into comatose slumber. |
| 2 | Hypnotic Pattern | Fascinates 2d4+1 HD/level of creatures. |
| 3 | Clairaudience/Claivoyance | Hear or see at a distance for 1 min./level |
| 4 | Dream | Sends message to anyone sleeping. |
| 5 | Nightmare | Sends vision dealing 1d10 damage, fatigue. |
| 6 | Eyebite | Charm, Fear, Sicken, or Sleep one subject. Only the sleep version of this spell may be used as a domain spell. |
| 7 | Insanity | Subject suffers continuous confusion. |
| 8 | Etherealness | Travel to Ethereal plane with companion. |
| 9 | Foresight | "Sixth Sense" warns of impending danger. |
| Common Dieties: Vecna and Olidammara (and other deities of subconcious and night) | ||