Yan-C-Bin

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Large Elemental (Air, Evil)
Hit Dice: 85 hp
Initiative: +6 (+6 Dex)
Speed: Fly 120 ft (perfect)
Armor Class: 24 (-1 Size, +6 Dex, +5 Natural Armor, +4 Misc)
Base Attack/Grapple: 0
Attack: 0
Full Attack: 2 Wind Gusts +9
Space/Reach: 5 ft x 5 ft/10 ft
Special Attacks: Stun Attack, Whirlwind Attack, Summon Servants
Special Qualities: Immunities (elemental), Darkvision 60 ft., SR 29, Damage Reduction 15/+2
Saves: Fort +12, Ref +13, Will +6
Abilities: Str 14, Dex 23, Con 28, Int 18, Wis 16, Cha 24
Skills: Hide +16, Intimidate +14, Listen +17, Move Silently +12, Search +11, Spot +13
Feats: Alertness, Dodge, Expertise, Mobility, Track
 
Environment: Plane of Air
Organization: Solitary
Challenge Rating: 16
Treasure: Standard
Alignment: Neutral Evil
Advancement: Unique
Level Adjustment: 0
Yan-C-Bin is the Prince of Elemental Evil, the Master of Evil Air, and is naturally invisible. Only a slight disturbance in the air marks his passing. He can take on the form of a 10 ft. diameter current of air and can alter his form to that of an 80 ft. tall whirlwind with a diameter of 10 ft. at the bottom and 30 ft. at the top. CombatArchomentals are ferocious and will attack any creature for the fun of it as well as defend their realms. They enjoy terrifying their victims before slaying them. Yan-C-Bin attacks twice with powerful gusts of wind.Stun Attack: If Yan-C-Bin rolls 5 or more over the number required to hit his opponent, the victim is stunned for 1d6 rounds, unable to attack.Whirlwind Attack: Anyone within the area of effect when Yan-C-Bin turns into a whirlwind is attacked immediately. This destructive form slays creatures under 3 HD outright, sweeping them away, and inflicts 4d8 damage to all other nonaerial creatures. (If an obstruction keeps the whirlwind from attaining its full height, it does not outright kill less than 3 HD and inflicts only 2d8 damage to others.) This shape can be kept up for 1d4+1 rounds at a time and the formation or dissipation takes a full action to do.Summon Servants (Sp): Yan-C-Bin can, once per day, summon 1d3 air elementals, 1d4 cloud giants, 1d4 invisible stalkers, or 1d3 aerial servants. Once they have been summoned, his presence makes them evil forever.Immunities (Elemental) (Ex): Immune to poison, sleep, paralysis, lightning, petrification, and stunning. Not subject to critical hits. Any being that attacks the prince with fire gains a +1 to attack for every four levels of experience they possess.Weapon Immunities (Ex): Yan-C-Bin is immune to ranged weapons.Grant Spells (Sp): Archomentals can grant spells to priests who serve and worship them – 1st through 3rd–level spells through faith alone, and 4th-level spells if they appear in person.Spell-like abilities: All Archomentals are able to cast the following spells (once per round, at will) as though they were 20th-level sorcerers: detect invisibility; dispel magic, infravision (duration of one day), know alignment, suggestion (duration of 12 hours), and teleport without error. They can cast each of the following spells three times per day: comprehend languages and read magic. Once per day, they can cast telekinesis (600 pounds).Habitat/SocietyAll Archomentals have the ability to understand and converse with any intelligent creature.Archomentals are those elemental beings that rise above their fellows, subjugating the rest under their own rule. Fact is, some folks refer to them as the Princes of Elemental Evil (or Good) or similar derivations of that name.The archomentals don’t rule their respective planes or all the elementals found there. Instead, they control realms within their home planes, mastering as many of the less powerful elementals as they can.The Princes of Evil are said to have a relationship with the mysterious being known only as the Elder Elemental God.0EcologyFor more information, see the Planescape Monstrous Compendium Appendix III (pg. 16-17).
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