Ultraloth

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Medium-size Outsider (Evil)
Hit Dice: 13d8+26 (93 hp)
Initiative: +6 (+2 Dex,+4 Improved Initiative)
Speed: 40 ft., fly 40 ft. (average)
Armor Class: 28 (+2 Dex, +16 natural)
Base Attack/Grapple: 0
Attack: 0
Full Attack: 2 claws +22 melee; or by weapon +22/+17/+12
Space/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-like abilities, summon yugoloths, gaze
Special Qualities: Damage reduction 30/+3, yugoloth qualities, SR 23, darkvision 240', know alignment
Saves: Fort +10, Ref +10, Will +14
Abilities: Str 29, Dex 14, Con 15, Int 20, Wis 18, Cha 24
Skills: Spot +19, Listen +19, Sense Motive +19, Ride +15, Concentration +17, Intimidate +22, Climb +22, Jump +22, Bluff +19, Knowledge (planes) +18, Knowledge (Blood War) +18, Swim +22, Planar Sense (Gehenna) +17
Feats: Iron Will, Power Attack, Improved Initiative, Cleave
 
Environment: Gehenna, Gray Waste or any land and underground
Organization: Solitary
Challenge Rating: 14
Treasure: Double standard
Alignment: Neutral Evil
Advancement: 14-19 HD (Medium-size); 20-39 HD (Large)
Level Adjustment: 0
These ruling yugoloths appear as faceless humanoids with large eyes that resemble fire-opals, They have dark gray skin and typically wear flowing capes or cloaks. CombatGaze(Su): Any person that meets the gaze of the ultroloth must make a successful Will save (DC 23) or stop fascinated (as if affected by a hold person spell), watching the coursing of colors and patterns. Even if the person makes his saving throw, they will not see an ultroloth, but a dearly loved and respected person and suffer -1 morale penalty to attack rolls. Spell-Like Abilities: Always active- see invisibility, discern lies, detect magic, detect poison, detect scrying, pass without trace, read magic; at will- air walk, alter self, animate objects, binding, call lightning, control winds, detect thoughts, fear, geas/quest, passwall, shout, solid fog, wall of fire; 7/day- color spray; 1/day- fire storm and symbol (any). These abilities are as the spells cast by a 15th level sorcerer (save DC 17 + spell level). Summon Yugoloths(Sp): Once per day a ultroloth can automatically summon any yugoloth. Know Alignment(Su): Ultroloths always know the alignment of any creature they look upon. Yugoloth Immunities(Ex): Acid, fire, poison, iron weapons Spell-Like Abilities: At will- alter self, animate dead, charm person, contagion, minor image, produce flame and teleport without error (optional). Weakness(Ex): Double damage from cold. Habitat/SocietyUltroloths are the absolute rulers of the yugoloths. None of the lower-planar mercenaries would dare disobey an ultroloth for fear of the punishment it would bring, Even non-yugoloths dwelling in the lower planes will steer clear of the ultroloths, fearing these creatures powers.Note that the actual power of an ultroloth-while certainly respectable-is not all that much greater than the other of their kind, However, no yugoloth of lesser power knows the capabilities of these rulers. They are an unknown quantity and thus greatly feared.0EcologyUltroloths are the ultimate level of the corruption of the yugoloths. Nothing occurs in the mercenary ranks that these beings do not know about.Note: This monster is a WOTC product.Original product's name is "Monstrous Compendium: Planescape Appendix Volume I (Accessory 2602)". The author is Allen Varney.
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