Shark Tree
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Medium-Size Plant | |
Hit Dice: | 6d8+12 (39hp) |
Initiative: | +2 (Dex) |
Speed: | 50ft. |
Armor Class: | 15 (+2 Dex, +3 natural) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | Bite +7 melee, 4 slams +2 melee |
Space/Reach: | 5ft. by 5ft./5ft. |
Special Attacks: | Improved grab, constrict, mimicry |
Special Qualities: | Cold immunity, fire resistance 20, lightning vulnerability |
Saves: | Fort +7, Ref +4 , Will +2 |
Abilities: | Str 16, Dex 14, Con 14, Int 5, Wis 11, Cha 9 |
Skills: | Hide +4*, Listen +4, Move Silently +4 |
Feats: | None |
Environment: | Cold forest, marsh and plains; Stygia. |
Organization: | Solitary, pair or pack (3-6) |
Challenge Rating: | 4 |
Treasure: | 1/10th coins; 50% goods; 50% items |
Alignment: | Lawful Evil |
Advancement: | 7-9 HD (Medium-size); 10-18 HD (Large) |
Level Adjustment: | 0 |
Improved Grab (Ex): To use this ability, the rodsmerte must hit an opponent of up to Large size with two tendril attacks. If it gets a hold, it can constrict.
Constrict (Ex): A rodsmerte deals 2d4+2 points of damage with a successful grapple check against Large or smaller creatures.
Mimicry (Ex): Rodsmerte can imitate the sounds of almost any creature it has already met. Sometimes they use this with a loud female-like scream, attracting unwary travelers to a good place for an ambush.
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Eletricity Vulnerability (Ex): These plants take double damage from electrical attacks unless a save is allowed for half damage. A successful save halves the damage and a failure doubles it.
Skills: Rodsmerte receive a +4 racial bonus to Hide, Listen and Move Silently checks. *They receive a +12 bonus to Hide checks when in a snowy area.
Habitat/SocietyThey hunt in packs going near the Styx bogs to reproduce in certain seasons and back to their common hunting grounds again. A rodsmerte’s hunting ground is large spanning many kilometers and eternal, the carnivore plant lives in it to starvation or death by age. A single one could be the reason for stories of flesh-eating witches in the forest and dark rituals with skinned corpses. EcologyIt always seems to be grinning, so it became a common expression in Baator and beyond, like “with the grin of a rodsmerte” or “he smiles like a rodsmerte”. In the cold wastes of Stygia, the plant might make up for a good meal, it’s tasty and hearty, once cooked. Some more sagacious cutters might say to watch out what you eat, as the rodsmerte is a known flesh-eater and thus, it’s not unlike eating sentient beings.One can find excellent dishes made with the plant in the restaurants of Dis and some specific bars in Sigil.